Author | Message | Time |
---|---|---|
The-FooL | What is the new VerByte for TFT/WC3? | September 21, 2004, 12:03 AM |
UserLoser. | 17 | September 21, 2004, 12:21 AM |
Minux | [quote author=UserLoser. link=board=17;threadid=8769;start=0#msg81194 date=1095726103] 17 [/quote] 0x11 and the new hashes are here Damn I was trying to packet log as fast as I could, but Userloser is just too damn quick on the draw :(. But I did figure it out before I came here to post. Edit: I noticed BNLS isn't updated yet, and if you wish to use my hashes that I uploaded, which I got from my client folder. I guarantee they are 100% clean and I hope BNLS can be up ASAP :) | September 21, 2004, 12:25 AM |
Deception | [quote author=Minus link=board=17;threadid=8769;start=0#msg81195 date=1095726344] [quote author=UserLoser. link=board=17;threadid=8769;start=0#msg81194 date=1095726103] 17 [/quote] 0x11 and the new hashes are here Damn I was trying to packet log as fast as I could, but Userloser is just too damn quick on the draw :(. But I did figure it out before I came here to post. Edit: I noticed BNLS isn't updated yet, and if you wish to use my hashes that I uploaded, which I got from my client folder. I guarantee they are 100% clean and I hope BNLS can be up ASAP :) [/quote] Why would you need to packet log to find the new version byte? The version byte for WarCraft III is always the same as the patch version, eg. 1.17 patch's version byte is 17 or 0x11. | September 21, 2004, 5:38 AM |
iago | [quote author=Deception link=board=17;threadid=8769;start=0#msg81245 date=1095745125] [quote author=Minus link=board=17;threadid=8769;start=0#msg81195 date=1095726344] [quote author=UserLoser. link=board=17;threadid=8769;start=0#msg81194 date=1095726103] 17 [/quote] 0x11 and the new hashes are here Damn I was trying to packet log as fast as I could, but Userloser is just too damn quick on the draw :(. But I did figure it out before I came here to post. Edit: I noticed BNLS isn't updated yet, and if you wish to use my hashes that I uploaded, which I got from my client folder. I guarantee they are 100% clean and I hope BNLS can be up ASAP :) [/quote] Why would you need to packet log to find the new version byte? The version byte for WarCraft III is always the same as the patch version, eg. 1.17 patch's version byte is 17 or 0x11. [/quote] So far, it is, but that doesn't mean it'll always be :P | September 21, 2004, 12:26 PM |
Deception | [quote author=iago link=board=17;threadid=8769;start=0#msg81253 date=1095769586] [quote author=Deception link=board=17;threadid=8769;start=0#msg81245 date=1095745125] [quote author=Minus link=board=17;threadid=8769;start=0#msg81195 date=1095726344] [quote author=UserLoser. link=board=17;threadid=8769;start=0#msg81194 date=1095726103] 17 [/quote] 0x11 and the new hashes are here Damn I was trying to packet log as fast as I could, but Userloser is just too damn quick on the draw :(. But I did figure it out before I came here to post. Edit: I noticed BNLS isn't updated yet, and if you wish to use my hashes that I uploaded, which I got from my client folder. I guarantee they are 100% clean and I hope BNLS can be up ASAP :) [/quote] Why would you need to packet log to find the new version byte? The version byte for WarCraft III is always the same as the patch version, eg. 1.17 patch's version byte is 17 or 0x11. [/quote] So far, it is, but that doesn't mean it'll always be :P [/quote] Is Blizzard just going to just pick a random number for the next version byte? I don't think so. It is logical to assume that the next version byte would be the 1 more than the previous one . The-FooL should have tried that before starting this thread. | September 23, 2004, 5:16 AM |
Zakath | No, it is not logical. That, in fact, is a logical fallacy. If asked the question, "will the sun rise in the East tomorrow?," saying "yes" then backing it up by saying it "because it always has" is not an acceptable response. Now, it's certainly a guess with a high probability of success, and yes, it probably would have been not-too-hard for him to have tried it first, but please...let's get our logic straight here. | September 23, 2004, 5:57 AM |
tA-Kane | For example, if Blizzard were to make another patch in a few days, and name it 1.17b (as they have with StarCraft at least once), the version byte could be changed again. | September 23, 2004, 6:38 PM |
The-FooL | I did try 0x11 before posting the thread. Unfortunatly BNLS Warcraft Logins, which I rely on, were being rejected. So I was still getting errors connecting, and wanted to know ahead of time. Edited because my choice of words is so important. | September 24, 2004, 3:20 AM |
Spht | [quote author=The-FooL link=board=17;threadid=8769;start=0#msg81722 date=1095996032] I did try 0x11 before posting the thread. Unfortunatly BNLS, which I rely on for WAR3 Hashing, was down. So I was still getting errors connecting, and wanted to know ahead of time. [/quote] It wasn't down. It was just rejecting Warcraft III logons. Skywing has upgraded the patching mechanism and there's now more people with the ability to order BNLS to update itself. So I suspect for future patches, updating BNLS hash files will happen much quicker. | September 24, 2004, 3:48 AM |
KkBlazekK | [quote author=Spht link=topic=8769.msg81734#msg81734 date=1095997690] Skywing has upgraded the patching mechanism and there's now more people with the ability to order BNLS to update itself. [/quote] Thats good news. | September 27, 2004, 12:06 AM |