Author | Message | Time |
---|---|---|
nearground | Can somebody tell me what data goes into the MCP_Startup packet? I know from the document here that it authenticates the realm connection, but I don't know what should go in there in order to authenticate. Can anybody tell me or point me to a document where this is further discussed? | March 31, 2003, 9:39 AM |
Arta | http://www.valhallalegends.com/arta/bnetdocs/ | March 31, 2003, 2:08 PM |
nearground | That's precisely where I looked. It only says this: Packet ID: 0x01 Direction: Client -> Server (Sent) Format: (DWORD[16]) MCP Startup Data (STRING) Battle.net Unique Name Remarks: This packet authenticates the client with the MCP and allows character querying and logon to proceed. Related Links: [S>0x01] MCP_STARTUP But the question still remains. What is the MCP Startup Data? What value should I put in there? I have sniffed this packet before and it's different every time. Can I put almost anything into the Battle.net Unique Name? | March 31, 2003, 4:27 PM |
Zakath | You're missing something. You obtain this information from the BNCS server, then you send it to the MCP server. I'm not gonna tell you which packet it is, though. Go figure it out, it shouldn't be too hard with a decent packet logger. | March 31, 2003, 5:31 PM |
Arta | I'm aware of the problem but it's out of my control for the moment. I'm working on it. | April 2, 2003, 4:05 PM |