Valhalla Legends Forums Archive | Battle.net Bot Development | JSTR logon using 0x50

AuthorMessageTime
DeCeP7ioN
If it is possible to use BNCS packet 0x50 to logon to Battle.net with StarCraft Japanese, what is the packet sequence?

BNCS Packet 0x51 is not compatible with JSTR, so I guessed the sequence would be to send 0x50 then 0x07, however I am disconnected after sending 0x07.

If anyone knows the sequence to logon with JSTR using the BNCS packet 0x50 (SID_AUTH_INFO), please let me know. It should be possible since I am able to pass 0x50 with the product ID as "RTSJ".
July 26, 2004, 3:22 AM
UserLoser.
No you can't successfully complete a logon using SID_AUTH_INFO on Starcraft Japan, unless something changed recently.
July 26, 2004, 4:08 AM
DeCeP7ioN
Thanks ChR0NiC, but I was looking for a way to do it with 0x50. I already know how to do it with 0x1E.
July 26, 2004, 5:01 AM
ChR0NiC
Oops I accidentally deleted my post but, sorry I didn't really read your post clearly enough :P

I am not 100% if it's possible, but it might be. I mean, W2BN client logs on with 0x1E sequence and you can use the 0x50 SID_AUTH_INFO sequence for it.

[quote author=DeCeP7ioN link=board=17;threadid=7893;start=0#msg72579 date=1090812120]
If anyone knows the sequence to logon with JSTR using the BNCS packet 0x50 (SID_AUTH_INFO), please let me know. It should be possible since I am able to pass 0x50 with the product ID as "RTSJ".
[/quote]

Keep in mind that even if you supply an incorrect version byte, you aren't notified until you receive a response from 0x51. So sending 0x50 incorrectly is not really possible since there is no negative error response from 0x50 other than an IP ban.
July 26, 2004, 5:05 AM
DeCeP7ioN
JSTR's version byte hasn't changed in years (if ever). It is still 0xA9.
July 26, 2004, 6:31 AM

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