Valhalla Legends Forums Archive | Battle.net Bot Development | D2GS 0x065 Help

AuthorMessageTime
PaiD
Ok I havnt been able to decompress the packets yet but I was lookin at an old post about it and I was able to make 0x65 (I think) but when I send it to d2gs I get so answer and I get sent no packets or anythin.

[code]
Case &HAE:
With pBuffer
.InsertNonNTString D2GS.Values2
.InsertNonNTString D2GS.Values
.InsertBYTE &H0
.InsertBYTE &HA
.InsertDWORD &H0
.InsertNTString "DueL_Test"
.InsertBYTE &H0
.InsertBYTE &H0
.InsertBYTE &H0
.InsertBYTE &H0
.InsertBYTE &H0
.InsertBYTE &H0
.InsertBYTE &H0
.SendD2GSPacket &H65
End With

Public Function SendD2GSPacket(PacketID As Byte)
If frmMain.sckD2GS.State <> sckConnected Then Exit Function
frmMain.sckD2GS.SendData Chr(PacketID) & Buffer
Clear
End Function
[/code]
I have hardcoded a few things just for testin. What is wrong?

Edit:
[code]
Parsed from 0x04
D2GS.Values = Mid(Data, 6, 2)
D2GS.Values2 = Mid(Data, 14, 4)
[/code]
July 5, 2004, 8:16 PM
Soul Taker
I can't tell what class your char is, but the byte before the version byte should identify your char class, if it doesn't already. Additionally, the last byte in the fixed-len string that contains the char name always seems to be 0x4c (unless, of course, the char name is 15 characters long, in which case it is a null byte), so you should maybe try altering that just to see if it may be checking it.
July 5, 2004, 10:26 PM
PaiD
The packets sent to d2gs, are they also compressed? or is it just the server responses
July 6, 2004, 12:17 AM
dRAgoN
[quote author=MoNeY link=board=17;threadid=7577;start=0#msg68710 date=1089073022]
The packets sent to d2gs, are they also compressed? or is it just the server responses
[/quote]

Server to client = compressed
client to server = raw data
July 6, 2004, 12:45 AM

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