Author | Message | Time |
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NetNX | Alright.... um im fiddling with huk chat's source code and i want it to join a game but when i try to get the game's ip it fucks up and gives me some random ipaddress OutPut: [08:18:08] Joining game: kion4/qwe [08:18:08] Etheran's packet for joing a game has sucessfully been sent... [08:18:08] Realm Socket: Failed to parse ID = 0 [08:18:08] Received 0x03. [08:18:08] Game doesn't exist, creating it. [08:18:08] Received 0x04. [08:18:08] Raw Packet Recieved!: [08:18:08] Packet In Hexidecimal:02003F0300003FF0CA218DD6572600000000 [08:18:08] IPDATA: !?ÖW [08:18:08] 33.141.214.87 [08:18:08] Server Ip Obtained!:33.141.214.87 [08:18:29] D2GameSocket:The attempt to connect timed out [08:18:56] BNLS Connection has ended! Code: [code] Private Sub sckRealm_DataArrival(ByVal bytesTotal As Long) Dim id As Byte Dim Length As Integer Dim Header As String Dim PacketData As String Dim CurrentPacket As clsBnetPacket Set CurrentPacket = New clsBnetPacket Dim Data As String Dim PacketID As Integer sckRealm.GetData Data RealmRecvBuf.AddData Data While RealmRecvBuf.FullRealmPacket Packet = RealmRecvBuf.GetRealmPacket Call CurrentPacket.FillRealmValues(Packet) Select Case CurrentPacket.id Case &H1 'startup packet 'check for non-zero If InStr(CurrentPacket.PacketData, Chr(&H1)) <> 0 Then AddChat vbRed, "Error in your MCP." sckBnet.Close Else AddChat vbGreen, "MCP Chunk was accepted by BNet." 'woohoo, we passed frmCharacterOptions.Show End If Case &H2 'create character 0 pass, non-zero fail If InStr(CurrentPacket.PacketData, Chr(&H1)) <> 0 Then AddChat vbRed, "Error creating your character!" Else AddChat vbGreen, "Character created!" End If Case &H7 'logon - 0 pass, non-zero fail If InStr(CurrentPacket.PacketData, Chr(&H1)) <> 0 Then AddChat vbRed, "Logon unsuccessfull!" Else AddChat vbGreen, "Logon successfull!!" With packetbuf .SendRealmPacket sckRealm, &H12 .InsertNonNTString StrReverse("D2XP") .SendPacket sckBnet, &HB .InsertNTString BotData.Bnet.charname .InsertNTString BotData.Bnet.RealmTitle & "," & BotData.Bnet.charname .SendPacket sckBnet, &HA '.InsertDWORD &H2 '.InsertNTString "Clan ~AoD~~" '.sendPacket sckBnet, &HC End With End If Case &H17 Dim mcount As Long mcount = Asc(Mid(CurrentPacket.PacketData, 3, 1)) pos = 9 Dim tmpData As String tmpData = CurrentPacket.PacketData frmCharacterOptions.lsvCharacters.ListItems.Clear For I = 1 To mcount pA = Split(Mid(tmpData, pos), Chr(0), 3) frmCharacterOptions.lsvCharacters.ListItems.Add , , pA(0) frmCharacterOptions.lsvCharacters.ListItems(frmCharacterOptions.lsvCharacters.ListItems.count).Tag = pA(1) tmpData = pA(2) pos = 1 Next I Case &H12 packetbuf.InsertNonNTString StrReverse(BotData.Bnet.Product) packetbuf.SendPacket sckBnet, &HB packetbuf.InsertNTString BotData.Bnet.charname packetbuf.InsertNTString BotData.Bnet.RealmTitle & "," & BotData.Bnet.charname packetbuf.SendPacket sckBnet, &HA 'plog PacketData Case &H3 AddChat vbYellow, "Received 0x03." If Right(StrToHex(CurrentPacket.PacketData), 4) = &H0 Then AddChat vbWhite, "Game doesn't exist, creating it." With packetbuf .InsertBYTE &H2 .InsertBYTE &H0 .InsertNTString Form1.Text1 .InsertNTString Form1.Text2 .SendRealmPacket sckRealm, &H4 ' .InsertDWORD &H1 .InsertDWORD &H0 .InsertDWORD &H0 .InsertDWORD &H0 .InsertDWORD &H0 .InsertNTString Form1.Text1 .InsertNTString Form1.Text2 .InsertBYTE &H0 .SendPacket sckBnet, &H1C End With Else AddChat vbYellow, "Game exists!" End If Case &H4 AddChat vbYellow, "Received 0x04." AddChat vbRed, "Raw Packet Recieved!: " & CurrentPacket.PacketData AddChat vbWhite, "Packet In Hexidecimal:" & StrToHex(CurrentPacket.PacketData) Dim FinIp As String ip = Mid(CurrentPacket.PacketData, 10, 4) AddChat vbGreen, "IPDATA: " & ip For I = 1 To 4 tmpIp = Mid(ip, I, 1) FinIp = FinIp & Asc(tmpIp) If I <> 4 Then FinIp = FinIp & "." Next I Dim ipb As String strTemp = CurrentPacket.PacketData ipb = Asc(Mid(strTemp, 10, 1)) & "." & _ Asc(Mid(strTemp, 11, 1)) & "." & Asc(Mid(strTemp, 12, 1)) & "." & _ Asc(Mid(strTemp, 13, 1)) AddChat vbCyan, ipb AddChat vbGreen, "Server Ip Obtained!:" & FinIp sckD2Game.Close DoEvents 'sckD2Game.RemoteHost = FinIp 'sckD2Game.RemotePort = 4000 sckD2Game.Connect FinIp, 4000 With packetbuf .InsertNonNTString "PX2D" .InsertNTString &H9 .InsertNonNTString &H0 .InsertNTString Form1.Text1 .InsertNTString Form1.Text2 .SendPacket sckBnet, &H22 End With Case Else AddChat vbRed, "Realm Socket: Failed to parse ID = " & PacketID End Select Wend End Sub [/code] | July 4, 2004, 12:34 PM |
NetNX | i got it all fixed ... another question dose anyone have any ingame documention of packets ? | July 6, 2004, 10:17 PM |
ChR0NiC | http://www.ethereal.com <~ Works Wonders | July 6, 2004, 10:36 PM |
Myndfyr | [quote author=NetNX link=board=17;threadid=7561;start=0#msg68903 date=1089152236] i got it all fixed ... another question dose anyone have any ingame documention of packets ? [/quote] What did you do to fix it? | July 7, 2004, 12:01 AM |