Valhalla Legends Forums Archive | Battle.net Bot Development | Warcraft III Clan Creation Help! - Update #2 ( New )

AuthorMessageTime
BaDDBLooD
Ok decided to do Clan Creation because i have never done it Before

From what i understand .. this is the Format for Creating a Clan

C --> S ( 0x70 )
C <-- S ( 0x70 )
C --> S ( 0x71 )
C <-- S ( 0x71 )

Am Not sure where 0x72 Comes In.. if it comes in at all:

[code]

=================================================
Packet ID: 0x72
Direction: Client -> Server (Sent)
Format:
(DWORD) Cookie
(DWORD) Clan tag
(STRING[]) Clan creator
(BYTE) Result
Remarks: Create invitation response from client.

Possible values for Result:

0x04: Decline
0x05: Cannot contact(not in channel screen) or already in clan
0x06: Accept

=================================================
Packet ID: 0x72
Direction: Server -> Client (Received)
Format:
(DWORD) Cookie
(DWORD) Clan tag
(STRING) Clan name
(STRING) Clan creator
(BYTE) Number of users to invite
(STRING[]) Usernames to invite
Remarks: This message is sent to all invited members of new clan. All invited members name are recorded in this packet.

[/code]

What exactly Do you send for Cookie in 0x70 .. Because the only time i could actually create, and not get a status byte of Not Enough Alternation i seem to have been disconnected on sending.

Thanks for your help =)

EDIT: Anyone have a Packetlog of 0x70 Along with Canidates etc..


June 12, 2004, 1:14 PM
BinaryzL
Dump:
[code] C -> S
0000: FF 70 0C 00 01 00 00 00 00 64 73 66 .p.......dsf

S -> C
0000: FF 70 38 00 01 00 00 00 00 09 44 4A 50 32 00 44 .p8.......DJP2.D
0010: 4A 50 33 00 44 4A 50 34 00 44 4A 50 35 00 44 4A JP3.DJP4.DJP5.DJ
0020: 50 36 00 44 4A 50 37 00 44 4A 50 38 00 44 4A 50 P6.DJP7.DJP8.DJP
0030: 39 00 44 4A 50 31 30 00 9.DJP10.
[/code]

I am not sure if you need to send 0x66 after 0x70 S -> C.
June 12, 2004, 3:07 PM
BaDDBLooD
Alright TY Binary!

Now i need someone with a few WC3 Keys!

I need to try my Check Canidate code to see if it displays all the canidates in the listview Correctly

Post here if you can help!

Nevermind.. i just went to Channel: Night Elf Tree of Life

EDIT: Here We Go!

[code]

Case &H70

AddChat vbRed, DebugOutput(Data)

Dim PotentialCanidates As Integer, Canidates() As String

Select Case Asc(Mid(Data, 9, 1))

Case &H0

PotentialCanidates = Asc(Mid(Data, 10, 1))

AddChat vbGreen, "Clan: Tag Accepted, Checking For Potential Canidates..."

If PotentialCanidates >= 9 Then

AddChat vbGreen, "Canidates Found!"

Canidates = Split(Mid(Data, 10, Len(Data) - 10), Chr(0))

For i = LBound(Canidates) To UBound(Canidates)

AddChat Canidates(i)

Next i

Answer = MsgBox("Do You Want To Create Clan?", vbYesNo + vbQuestion, "BaDD`ChaT")

If Answer = vbYes Then

AddChat vbYellow, "Clan: Attempting Clan Creation..."

ElseIf Answer = vbNo Then

AddChat vbRed, "Clan: Aborting Clan Creation!"

End If

Else

AddChat vbRed, "Clan: Not Enough Canidates Were Found!"

End If

[/code]

does that look right?

I also need the format for inviting the Initial Clan Members and the Packet ID
June 12, 2004, 3:37 PM
R.a.B.B.i.T
You should display the candidates in some form, so you know who you're inviting. Other than that, you're missing responses 0x01, 0x08, and 0x0A.
June 12, 2004, 9:59 PM
BaDDBLooD
i have 01 0A What is 08, isn't 02 a valid one as well?

I need a person to load 9 wc3 bots so i can attempt to make a clan ;\

EDIT:

I Seem to get ipbanned sending 0x71

Here's My Code:

[code]

Private Sub mnuClanCanidates_Click()

ClanTag = InputBox("What Will Your Clan Tag Be?", "BaDD`ChaT")

AddChat vbYellow, "Checking Status Of Clan: " & ClanTag & ", and Potential Canidates"

With Buffer
.InsertDWORD &H0
.InsertNonNTString ClanTag
.SendPacket frmMain.wsBNCS, BNCS, &H70
End With

End Sub

[/code]

[code]

Case &H70

Dim Canidates() As String

Select Case Asc(Mid(Data, 9, 1))

Case &H0

AddChat vbGreen, "Clan Tag Accepted!, Canidates Found!"

Canidates = Split(Mid(Data, 11, Len(Data) - 11), Chr(0))

frmInvite.Show

For i = LBound(Canidates) To UBound(Canidates)

frmInvite.lstCanidates.ListItems.Add , , Canidates(i)

Next i

Case &H1

AddChat vbRed, "Clan: Clan Tag Taken!"

Case &H2

AddChat vbRed, "Clan: Request Failed!, Not Enough Alternation Since Last Creation Action"

Case &HA

AddChat vbRed, "Clan: Request Failed!, Invalid Tag Specified"

Case Else

AddChat vbRed, "Clan: Request Failed!"

End Select

[/code]

[code]

Private Sub optInvite_Click()

ClanName = txtClanName

If lstCanidates.ListItems.Count >= 9 Then

Dim names As String

For i = 1 To lstCanidates.ListItems.Count

If lstCanidates.ListItems.Item(i).Checked = True Then

names = names & Chr(0) & lstCanidates.ListItems.Item(i).text

End If

Next i

With Buffer
.InsertDWORD &H0
.InsertNTString ClanName
.InsertNonNTString ClanTag
.InsertBYTE lstCanidates.ListItems.Count
.InsertNonNTString names
.SendPacket frmMain.wsBNCS, BNCS, &H71
End With

Else

MsgBox "You Need 9 Canidates To Create A Clan!", vbOKOnly + vbExclamation, "BaDD`ChaT"

End If

End Sub

[/code]

Any Help Is Apreciated
June 12, 2004, 10:31 PM
UserLoser.
This has been gone over a thousand times, strings are always null terminated on Battle.net, and ClanTag should be a DWORD
June 12, 2004, 11:48 PM
BaDDBLooD
i thought a Non Null Terminated string was just a Bigger DWORD?
June 13, 2004, 12:26 AM
UserLoser.
[quote author=BaDDBLooD link=board=17;threadid=7215;start=0#msg64932 date=1087086362]
i thought a Non Null Terminated string was just a Bigger DWORD?
[/quote]

DWORD is four bytes, a string can be any amount of bytes
June 13, 2004, 12:30 AM

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