Author | Message | Time |
---|---|---|
Yoni | Sorry for the delay, I was asleep. Damn good sleep it was too. Version byte (0xc9) unchanged. Patch.txt on some other post in this forum. Enjoy. | June 1, 2004, 11:00 PM |
Eli_1 | Thanks, Yoni [me=Eli_1]slaps Yoni a high five![/me] | June 1, 2004, 11:14 PM |
tA-Kane | [quote author=Yoni link=board=17;threadid=7065;start=0#msg63132 date=1086130824]Damn good sleep it was too. [/quote]You were dreaming that you didn't have to update BNLS ever again? :-\ | June 2, 2004, 12:23 AM |
LW-Falcon | Yes finally updated :D | June 2, 2004, 12:24 AM |
CrAz3D | Why doesn't BNLS automatically update itself?... Just a thought | June 2, 2004, 5:56 AM |
Gangz | How can BNLS update for patches on its own? how would it possible change the verybyte and change the .exe in the hashes | June 2, 2004, 6:00 AM |
Yoni | [quote author=CrAz3D link=board=17;threadid=7065;start=0#msg63230 date=1086155782] Why doesn't BNLS automatically update itself?... Just a thought [/quote]Haven't gotten around to implementing that feature yet and it's prone to unwanted surprises so not sure we will. | June 2, 2004, 3:25 PM |
CrAz3D | [quote author=Gangz link=board=17;threadid=7065;start=0#msg63233 date=1086156037] How can BNLS update for patches on its own? how would it possible change the verybyte and change the .exe in the hashes [/quote]How can the games clients update themseleves?... | June 2, 2004, 4:22 PM |
Gangz | It would have to connected it self on a daily bases to check for updates in the system. | June 2, 2004, 7:30 PM |
CrAz3D | [quote author=Gangz link=board=17;threadid=7065;start=0#msg63301 date=1086204603] It would have to connected it self on a daily bases to check for updates in the system. [/quote] That's not a very hard thing to do. | June 2, 2004, 8:05 PM |
Twix | how do u check to see what the new ver byte has changed to? | June 2, 2004, 8:32 PM |
Dyndrilliac | On my hash bot I just download a .ini file I keep uptodate on my server, get the version byte I need, then cleanly delete the file. | June 2, 2004, 8:33 PM |
Spht | [quote author=Twix link=board=17;threadid=7065;start=0#msg63307 date=1086208332] how do u check to see what the new ver byte has changed to? [/quote] Use the BNLS_REQUESTVERSIONBYTE message. [quote]BNLS_REQUESTVERSIONBYTE (0x10) ------------------------------ This message requests the latest version byte for a given product. The version byte is sent to Battle.net in SID_AUTH_INFO (0x50). (DWORD) Product ID.* * Valid product IDs are: #define PRODUCT_STARCRAFT (0x01) #define PRODUCT_BROODWAR (0x02) #define PRODUCT_WAR2BNE (0x03) #define PRODUCT_DIABLO2 (0x04) #define PRODUCT_LORDOFDESTRUCTION (0x05) #define PRODUCT_JAPANSTARCRAFT (0x06) #define PRODUCT_WARCRAFT3 (0x07) #define PRODUCT_THEFROZENTHRONE (0x08)[/quote] | June 3, 2004, 12:33 AM |
PaiD | I think he is asking ho do you know the new ver byte | June 3, 2004, 12:48 AM |
Spht | [quote author=MoNeY link=board=17;threadid=7065;start=0#msg63367 date=1086223739] I think he is asking ho do you know the new ver byte [/quote] It's fairly easy to guess. With minor updates the version code usually increments by one (assuming the minor revision increased by one). Subminor updates do not typically result in a new version code, however. | June 3, 2004, 1:32 AM |