Author | Message | Time |
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warz | I was thinking about how fun it might be to program something similar to xbox connect, today, and if anyone else has tried? I've already messed around with it, and whatnot. It's not too hard. If anyone wants what I've made so far, just lemme know. It's pretty interesting. I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever. | May 26, 2004, 4:24 AM |
Newby | Sounds VERY neat. :) | May 26, 2004, 4:50 AM |
Maddox | It would be more interesting if you made a halo bot that could connect and interact with other players. | May 26, 2004, 5:57 AM |
Myndfyr | [quote author=warz link=board=5;threadid=6965;start=0#msg61923 date=1085545495] I was thinking about how fun it might be to program something similar to xbox connect, today, and if anyone else has tried? I've already messed around with it, and whatnot. It's not too hard. If anyone wants what I've made so far, just lemme know. It's pretty interesting. I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever. [/quote] Do you have an Xbox SDK or are you using OpenXDK? Or how are you doing this? | May 26, 2004, 7:55 AM |
St0rm.iD | I'm in :) | May 27, 2004, 1:14 AM |
Zeller | If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip? Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt. | May 27, 2004, 10:45 PM |
warz | [quote author=Zeller link=board=5;threadid=6965;start=0#msg62220 date=1085697906] If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip? Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt. [/quote] No, no problems recieving connections requests. The lag probably isn't the programs fault. :P | May 29, 2004, 2:45 AM |
Zeller | [quote author=warz link=board=5;threadid=6965;start=0#msg62509 date=1085798731] [quote author=Zeller link=board=5;threadid=6965;start=0#msg62220 date=1085697906] If you are running the host xbox, do you have any problems recieving all the connection requests from the same ip? Also, you should try to fix the lag problems with some games that xbox connect has. Maybe you can try spoofing/blocking certain packets from the host to make it seem who ever is lagging isnt. [/quote] No, no problems recieving connections requests. The lag probably isn't the programs fault. :P [/quote] I know the lag inst the programs fault. My theory is, the lag is caused since the games are made to be played on lan. That is why when one xbox lags on the internet the whole game waits for that one xbox. What im saying is you should try to find some way to fix this. ie: spoof the "keep alive" packets from the game when a xbox isnt realy responding. | May 29, 2004, 3:57 AM |
Mitosis | [quote author=warz link=board=5;threadid=6965;start=0#msg61923 date=1085545495] I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever. [/quote] Well it sounds neet, but considering that Halo already supports 16 players with a LAN, whats the point of getting the same amount of Xboxs to make a network? [EDIT] Do you mean that you play with other players over the internet? | May 30, 2004, 12:41 PM |
warz | [quote author=Mitosis link=board=5;threadid=6965;start=0#msg62772 date=1085920915] [quote author=warz link=board=5;threadid=6965;start=0#msg61923 date=1085545495] I've got it so multiple xboxs can connect to a hosting xbox via the internet, so you can play 16 player halo or whatever. [/quote] Well it sounds neet, but considering that Halo already supports 16 players with a LAN, whats the point of getting the same amount of Xboxs to make a network? [EDIT] Do you mean that you play with other players over the internet? [/quote] Yes, over the internet. You and I could play a game of Halo, and have two other xboxs join in also from somewhere else. | May 30, 2004, 6:53 PM |
drivehappy | I used XBConnect about a year ago with Halo and it was god awfully slow. My brother hosted a game on our 1600b/256b DSL recently and it was perfect with 5 people playing. I'm wondering if XBConnect either drops some unneeded packets (ie movement) that are sent without regard to < 10mbps connections. Or they used Zellar's idea. | June 9, 2004, 5:14 PM |