Author | Message | Time |
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Yoni | About 2 - 2.5 hours ago, this patch was released, and BNLS is now finally updated. Sorry it took so long, we've encountered several technical difficulties in deploying the patch. Special thanks to UserLoser for providing the hash files for The Frozen Throne and for providing a CD-key for testing. Thanks to everyone else who volunteered to help. The new version byte for both games is: 0x0F (or 15, for those who like decimals). | May 10, 2004, 10:16 PM |
PaiD | Sexyness of BNLS | May 10, 2004, 10:20 PM |
ChR0NiC | [quote author=Yoni link=board=17;threadid=6740;start=0#msg59417 date=1084227403] Thanks to everyone else who volunteered to help. [/quote] I helped ;D | May 10, 2004, 10:32 PM |
BaDDBLooD | what exactly did you update, if you don't mind me asking | May 10, 2004, 10:35 PM |
UserLoser. | [quote author=BaDDBLooD link=board=17;threadid=6740;start=0#msg59428 date=1084228555] what exactly did you update, if you don't mind me asking [/quote] The version byte.. and game files such as War3.exe, Game.dll, Storm.dll has to be updated every patch on Warcraft 3 | May 10, 2004, 11:31 PM |
BaDDBLooD | [quote] Sorry it took so long, we've encountered several technical difficulties in deploying the patch. [/quote] is what i meant UserLoser. | May 11, 2004, 12:42 AM |
KkBlazekK | Don't worry Yoni... You and skywing do an amazing job no matter how much time you take. We all have patience... | May 11, 2004, 2:42 AM |
iago | It's true, you guys need update drills. Then you'll be ready for the real thing! | May 11, 2004, 3:15 AM |
Yoni | BaDDBLooD: No, only what UserLoser said (version byte and hash files), which due to unexpected technical difficulties took longer than it should have. No changes were made to BNLS itself. | May 11, 2004, 12:25 PM |
Myndfyr | [quote author=Yoni link=board=17;threadid=6740;start=0#msg59518 date=1084278352] BaDDBLooD: No, only what UserLoser said (version byte and hash files), which due to unexpected technical difficulties took longer than it should have. No changes were made to BNLS itself. [/quote] Question: do you guys not have the real thing? I would think you could just download the patch via the actual client.... | May 11, 2004, 6:22 PM |
Spht | [quote author=Myndfyre link=board=17;threadid=6740;start=0#msg59583 date=1084299745] [quote author=Yoni link=board=17;threadid=6740;start=0#msg59518 date=1084278352] BaDDBLooD: No, only what UserLoser said (version byte and hash files), which due to unexpected technical difficulties took longer than it should have. No changes were made to BNLS itself. [/quote] Question: do you guys not have the real thing? I would think you could just download the patch via the actual client.... [/quote] The patch MPQ archive which someone downloads from Battle.net, then uploads to BNLS and orders it to patch itself. We can also patch our game locally and upload the updated hash files for BNLS, but this requires more effort. | May 11, 2004, 8:19 PM |
Yoni | I have the real Warcraft 3 game, which I used to get the WAR3 hashfiles this time (due to problems extracting the MPQ, which is what we usually do). The W3XP hashfiles were given by UserLoser who used the real game as well to get them, I believe. | May 11, 2004, 10:02 PM |
Skywing | It seems like they are stuffing invalid data in the extended attributes field of the MPQ (zeroing all of it actually), and the old Storm MPQ functions call abort when presented with such an archive. There are a couple other MPQ APIs out there that we can use instead of Storm for that part. | May 13, 2004, 12:55 AM |