Author | Message | Time |
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FuzZ | Well, I'm using VB6 to load either 2 or 3 bots through one indexed socket 2/3 or 1/2 disconnect in the logon sequence. I'm not quite sure what's causing this. [pre] [05:59:27 PM] Bot(0) Connecting to battle.net [05:59:27 PM] Bot(1) Connecting to battle.net [05:59:27 PM] Bot(2) Connecting to battle.net [05:59:27 PM] Bot(0) connected. [05:59:27 PM] Bot(1) connected. [05:59:27 PM] Bot(2) connected. [05:59:28 PM] Bot(0) CheckRevision() successful. [05:59:28 PM] Bot(1) CheckRevision() successful. [05:59:28 PM] Bot(2) CheckRevision() successful. [05:59:28 PM] Bot(0) Version and cdkey accepted. [05:59:28 PM] Bot(0) is hasing pw. [05:59:28 PM] Bot(0) is Logging on. [05:59:28 PM] Bot(0) is sending UDP status [05:59:28 PM] Bot(1) Version and cdkey accepted. [05:59:28 PM] Bot(1) is hasing pw. [05:59:28 PM] Bot(1) is Logging on. [05:59:28 PM] Bot(1) is sending UDP status [05:59:28 PM] Bot(2) Version and cdkey accepted. [05:59:28 PM] Bot(2) is hasing pw. [05:59:28 PM] Bot(2) is Logging on. [05:59:28 PM] Bot(2) is sending UDP status [05:59:28 PM] Bot(0) disconnected. [05:59:29 PM] Bot(1) disconnected. [/pre] Figured maybe someone has done this, and had it happen so I thought I'd ask while I try to go figure it out. Thanks in advance. Maybe it's the PacketBuffer sending malformed packets? If so, how would I solve my problem? :edit: fixed some stuff :edit: lol, typo in my program "hasin password" o well :edit: When i load each bot individually i have no problem, perhaps it's because Battle.net doesn't like so many bots connecting at the same time? not to mention under the same account? | March 30, 2004, 10:59 PM |
ChR0NiC | Bnet does not like several IP address connecting at the exact same time. I have been ip banned for doing this. | March 30, 2004, 11:31 PM |
Null | When your connecting *all* of them is the right socket receiving the right data and so forth? | March 30, 2004, 11:42 PM |
Myndfyr | [quote author=NuLL link=board=17;threadid=6077;start=0#msg52746 date=1080690168] When your connecting *all* of them is the right socket receiving the right data and so forth? [/quote] I believe that is taken care of Windows; each Socket is bound to a specific port on your computer, and the data is going through different ports for different socket instances. I think the issue then lies with the multiple connections going through at the *same* time from the *same* IP address. | March 30, 2004, 11:45 PM |
FuzZ | Eh, I use a settimer now, works wonders. Best part is how fast I can test keys now :) Next is proxy support and further testing then after I get everything set I'm going to release it public. | March 30, 2004, 11:54 PM |