Author | Message | Time |
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MoNksBaNe_Agahnim | I play DAoC (Dark Age of Camelot) and it has no features to display Latency/Ping/ect... What I am wanting to do is make a program to display these things, like fps and latency, in game, like what /fps does in d2.... I know how to get the user's fps and I know how to display it over the game itself, but how would I go about retrieving the person who is using the program's latency and packet loss. Does not need to be in code but C++ references are a bonus :) Thanks for any and all help -Mbane_Agahnim | March 25, 2004, 2:36 AM |
Noodlez | Well, most likely DaOC sends a ping packet to ensure the connection is still alive. I suppose by measuring the time between them you could guestimmate a reasonable ping to display. Or you could just ping the server your connected to every minute. | March 25, 2004, 4:22 AM |
MoNksBaNe_Agahnim | how would one go about getting the IP of the server? Would a packet sniffer do it? | March 25, 2004, 4:56 AM |
Stealth | Most likely after starting up DAoC you would notice a large amount of traffic between your computer and one or two servers. Those will be the one(s) you want to ping. | March 25, 2004, 5:14 AM |
LoRd | [quote author=MoNksBaNe_Agahnim link=board=5;threadid=5979;start=0#msg51582 date=1080190574] how would one go about getting the IP of the server? Would a packet sniffer do it? [/quote] Anything from netstat to a packet logger can get you that information. | March 25, 2004, 7:02 AM |
Noodlez | [quote author=LoRd[nK] link=board=5;threadid=5979;start=0#msg51593 date=1080198152] [quote author=MoNksBaNe_Agahnim link=board=5;threadid=5979;start=0#msg51582 date=1080190574] how would one go about getting the IP of the server? Would a packet sniffer do it? [/quote] Anything from netstat to a packet logger can get you that information. [/quote] You could even check the registry entry for which server was selected before collectin, assuming DaOC saves this information. | March 25, 2004, 3:10 PM |