Valhalla Legends Forums Archive | Battle.net Bot Development | [VB] Starcraft Gaming

AuthorMessageTime
Celica
Does any one have a udp class or module for vb i could grab or documentation for UDP??
December 29, 2002, 8:37 PM
¹ÚâÇõ
[quote]Does any one have a udp class or module for vb i could grab or documentation for UDP??[/quote]
February 25, 2003, 8:30 AM
iago
It's not easy to do.  I'd suggest lots of packetlogging and disassembling :D
February 25, 2003, 8:42 AM
Yoni
For UDP in general, the VB Winsock OCX should handle it (though I've never used it like that).
For Starcraft in specific,
February 25, 2003, 10:01 AM
iago[vL]
Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.  
February 25, 2003, 10:09 AM
haZe
its possible...someone on this forum-noodlez i think claimed that his bot used winsock to join sc games
February 25, 2003, 4:21 PM
St0rm.iD
winsock != winsock control
February 25, 2003, 5:35 PM
MesiaH
yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...
February 25, 2003, 5:35 PM
Spht
[quote]yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...[/quote]

Hmm? Works fine for me.
February 25, 2003, 5:46 PM
MesiaH
really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...
February 25, 2003, 6:15 PM
Spht
[quote]really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...[/quote]

Not if you do it right. =P
February 25, 2003, 6:21 PM
pileofcrap (Cant login)
is he talking about making a bot that enter games?
February 25, 2003, 7:02 PM
dRAgoN
[quote] link=board=bot;num=1041208672;start=0#4 date=02/25/03 at 08:09:38]Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that.  [/quote]

cough* it can be done 8p
February 26, 2003, 3:43 AM

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