Author | Message | Time |
---|---|---|
Celica | Does any one have a udp class or module for vb i could grab or documentation for UDP?? | December 29, 2002, 8:37 PM |
¹ÚâÇõ | [quote]Does any one have a udp class or module for vb i could grab or documentation for UDP??[/quote] | February 25, 2003, 8:30 AM |
iago | It's not easy to do. I'd suggest lots of packetlogging and disassembling :D | February 25, 2003, 8:42 AM |
Yoni | For UDP in general, the VB Winsock OCX should handle it (though I've never used it like that). For Starcraft in specific, | February 25, 2003, 10:01 AM |
iago[vL] | Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that. | February 25, 2003, 10:09 AM |
haZe | its possible...someone on this forum-noodlez i think claimed that his bot used winsock to join sc games | February 25, 2003, 4:21 PM |
St0rm.iD | winsock != winsock control | February 25, 2003, 5:35 PM |
MesiaH | yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole... | February 25, 2003, 5:35 PM |
Spht | [quote]yes to join games and stuff, thats *kinda* easy, but actually sending and receiving IN GAME packets, would tear a vb socket a new asshole...[/quote] Hmm? Works fine for me. | February 25, 2003, 5:46 PM |
MesiaH | really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy... | February 25, 2003, 6:15 PM |
Spht | [quote]really? actually staying in an entire game with 1 or more persons actually PLAYING the game? id imagine with udp, that would make my bot insanly laggy...[/quote] Not if you do it right. =P | February 25, 2003, 6:21 PM |
pileofcrap (Cant login) | is he talking about making a bot that enter games? | February 25, 2003, 7:02 PM |
dRAgoN | [quote] link=board=bot;num=1041208672;start=0#4 date=02/25/03 at 08:09:38]Well, I don't think the VB Winsock control would cut it; for Starcraft's ingame udp you have to be able to send and recieve on the same port, but without using the Winsock API I could never do that. [/quote] cough* it can be done 8p | February 26, 2003, 3:43 AM |