Author | Message | Time |
---|---|---|
PaiD | Did something change on the account creation on WaR3/TFT? I can no longer make accounts using bnls. I checked on EC and Stealth and they both cant do it. When will be it fixed? | December 17, 2003, 2:23 AM |
UserLoser. | Believe your recieving status code 0x0e in 0x54. I believe this means the client *must* send 0x59 (set email address) before preceeding. After sending 0x59, procede to enter chat Edit: 100% positive | December 17, 2003, 2:25 AM |
PaiD | O so now war3 also have the email thing. cool | December 17, 2003, 2:40 AM |
Spht | Just register an e-mail for your account and you'll be able to log in fine. | December 17, 2003, 2:41 AM |
PaiD | thank you UserLoser and Spht Edit: +1 for both or you | December 17, 2003, 3:02 AM |
Maddox | You can ignore this id and just continue as if it were 0(success). You do not need *need* to send 0x59. | December 17, 2003, 6:32 AM |
Myndfyr | That may be true. However, note that the official clients bring you to an e-mail registration prompt whenever you're registering an account. However, as the only *actual* login confirmed message received is 0x00, it would be intelligent to send 0x59. | December 17, 2003, 7:54 AM |
DaRk-FeAnOr | I just changed my verbyte to 0x0D and it works :) | December 18, 2003, 1:38 AM |
UserLoser. | [quote author=DaRk-FeAnOr link=board=17;threadid=4297;start=0#msg36100 date=1071711500] I just changed my verbyte to 0x0D and it works :) [/quote] I think it's been shown already that the server doesn't always send 0x0000000e response to the client if you havn't registered your email already. Yesterday, when the patch was released I (and hundreds of others) were logging on fine getting an 0x0 response, then all of a sudden at around 8-8:30~ central time this started to first show up | December 18, 2003, 1:57 AM |
Maddox | [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36108 date=1071712651] [quote author=DaRk-FeAnOr link=board=17;threadid=4297;start=0#msg36100 date=1071711500] I just changed my verbyte to 0x0D and it works :) [/quote] I think it's been shown already that the server doesn't always send 0x0000000e response to the client if you havn't registered your email already. Yesterday, when the patch was released I (and hundreds of others) were logging on fine getting an 0x0 response, then all of a sudden at around 8-8:30~ central time this started to first show up [/quote] Maybe this means they just enabled it? They probably won't turn it off now that it is on. | December 18, 2003, 4:34 AM |
UserLoser. | [quote author=Maddox link=board=17;threadid=4297;start=0#msg36141 date=1071722040] [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36108 date=1071712651] [quote author=DaRk-FeAnOr link=board=17;threadid=4297;start=0#msg36100 date=1071711500] I just changed my verbyte to 0x0D and it works :) [/quote] I think it's been shown already that the server doesn't always send 0x0000000e response to the client if you havn't registered your email already. Yesterday, when the patch was released I (and hundreds of others) were logging on fine getting an 0x0 response, then all of a sudden at around 8-8:30~ central time this started to first show up [/quote] Maybe this means they just enabled it? They probably won't turn it off now that it is on. [/quote] Maybe this means it's already been proven that it was disabled after it was enabled previously - Unless Feanor is making this up, and did send 0x59 and happens to be lost somehow | December 18, 2003, 4:45 PM |
-MichaeL- | [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36195 date=1071765946] [quote author=Maddox link=board=17;threadid=4297;start=0#msg36141 date=1071722040] [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36108 date=1071712651] [quote author=DaRk-FeAnOr link=board=17;threadid=4297;start=0#msg36100 date=1071711500] I just changed my verbyte to 0x0D and it works :) [/quote] I think it's been shown already that the server doesn't always send 0x0000000e response to the client if you havn't registered your email already. Yesterday, when the patch was released I (and hundreds of others) were logging on fine getting an 0x0 response, then all of a sudden at around 8-8:30~ central time this started to first show up [/quote] Maybe this means they just enabled it? They probably won't turn it off now that it is on. [/quote] Maybe this means it's already been proven that it was disabled after it was enabled previously - Unless Feanor is making this up, and did send 0x59 and happens to be lost somehow [/quote] I doubt they will turn it off now that its on that would depelt the purpose of even updating warcraft 3 and make the time they spent doing it pointlessly wasted and as we know big companys dont like to waste money. | December 18, 2003, 7:34 PM |
Soul Taker | [quote author=-MichaeL- link=board=17;threadid=4297;start=0#msg36220 date=1071776099] [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36195 date=1071765946] [quote author=Maddox link=board=17;threadid=4297;start=0#msg36141 date=1071722040] [quote author=UserLoser. link=board=17;threadid=4297;start=0#msg36108 date=1071712651] [quote author=DaRk-FeAnOr link=board=17;threadid=4297;start=0#msg36100 date=1071711500] I just changed my verbyte to 0x0D and it works :) [/quote] I think it's been shown already that the server doesn't always send 0x0000000e response to the client if you havn't registered your email already. Yesterday, when the patch was released I (and hundreds of others) were logging on fine getting an 0x0 response, then all of a sudden at around 8-8:30~ central time this started to first show up [/quote] Maybe this means they just enabled it? They probably won't turn it off now that it is on. [/quote] Maybe this means it's already been proven that it was disabled after it was enabled previously - Unless Feanor is making this up, and did send 0x59 and happens to be lost somehow [/quote] I doubt they will turn it off now that its on that would depelt the purpose of even updating warcraft 3 and make the time they spent doing it pointlessly wasted and as we know big companys dont like to waste money. [/quote] How would it reverse the massive amount of changes made to the game and world editor? | December 18, 2003, 7:59 PM |