Valhalla Legends Forums Archive | C/C++ Programming | Memory Patcher [free source]

AuthorMessageTime
iago
Submitted for approval (well, not really, I just want to post it because I think it's cool):
http://www.valhallalegends.com/iago/MemoryPatcher.rar

Here's the important files (you'll also need Buffer.h and Buffer.cpp for it to work, but I just want to post the code):

MemoryEdit.h:
[code]// MemoryEdit.h
// by iago
// Created 7/28/2003
//
// This is a class that will allow a user to easily edit a process's memory and restore it
// when the program ends
//
// USAGE:
// First, create a new instance of ME, setting the processes to the target process.
// If you're doing this with the current process, then you can use the default
// constructor.
//
// Next, you make patchs to the memory of the process using this function:
// bool PatchMem(void *AddressToEdit, void *FunctionToCall, int BytesToOverwrite, bool GenerateWrapper = true, BYTE TempRegister = ESI);
// AddressToEdit is the address to begin editing at.
// FunctionToCall is the function that the patched call will be. AddressToEdit will be overwritten
// with either a jmp or a call to FunctionToCall.
// BytesToOverwrite is the number of bytes that will be overwritten.
// **IMPORTANT**
// The number of bytes overwritten MUST NOT divide any instructions in the middle. Besure to
// patch over boundries between instructions
// GenerateWrapper is a bool that represents whether or not to copy the code being overwritten to
// a temporary buffer. The wrapper will be executed before the FunctionToCall is called
// TempRegister is the register we use to store the return address in if we're using a wrapper.
// ESI should always work, since functions, by default, preserve it. But I allow it to be
// specified just in case.
//
// Notes:
// DO NOT patch over a relative call or jmp, unless that patch includes the destination.
// If you don't specify TempRegister, make sure that ESI isn't holding anything important.
// If you do specify a TempRegister, make sure that whatever you specify isn't holding anything important.

#ifndef MEMORYEDIT_H
#define MEMORYEDIT_H

#include <windows.h>
#include <assert.h>
#include <windows.h>
#include <iostream>
#include <string>
#include "Buffer.h"

using namespace std;

// This struct holds the data that can restore exactly 1 patch
struct Restore
{
   void *OriginalData; // Pointer to the original data (PatchLength bytes)
   void *PatchLocation; // Pointer to where the patch was applied
   DWORD PatchLength; // The number of bytes that were patched
};

class MemoryEdit
{
public:
   BYTE Wrappers[10000]; // The buffer that will hold the wrappers
   Restore RestoreData[2000]; // The data used to restore the patch
   DWORD NumberOfPatches; // The number of places that have been patched
   void *NextWrapper; // The next free wrapper
   HANDLE Process; // Handle to the process (assigned using =, so it won't know if it's closed)
public:
   static const BYTE POP = 0x58;
   static const BYTE PUSH = 0x50;

   static const BYTE EAX = 0x00;
   static const BYTE EBX = 0x03;
   static const BYTE ECX = 0x01;
   static const BYTE EDX = 0x02;
   static const BYTE ESI = 0x06;
   static const BYTE EDI = 0x07;
   static const BYTE ESP = 0x04;
   static const BYTE EBP = 0x05;

   static const BYTE NOP = 0x90;
   static const BYTE RET = 0xC3;
   static const BYTE CALL = 0xE8;
   static const BYTE JMP = 0xE9;

   // 5 bytes for the call, 1+1+1 for the pop, push, and ret
   static const EXTRA_DATA = 8;

   MemoryEdit();
   MemoryEdit(HANDLE Process);
   ~MemoryEdit();
   
   // BytesToOverwrite must be at least 5 and has to be an exact number of machine code commands,
   // overwriting part of a command will cause problems. Also, don't overwrite a jump or call that
   // goes outside of the overwritten text (or any offset-operator that goes outside of the patch)
   // because it will cause a problem :)
   // Also, patching over a push will cause problems.. you'll get over it :P
   bool PatchMem(void *AddressToEdit, void *FunctionToCall, DWORD BytesToOverwrite, bool GenerateWrapper = true, BYTE TempRegister = ESI);

};

#endif[/code]

MemoryEdit.cpp:
[code]#include "MemoryEdit.h"


MemoryEdit::MemoryEdit()
{
   this->NextWrapper = this->Wrappers;
   this->Process = GetCurrentProcess();
   this->NumberOfPatches = 0;
   memset((void*)this->Wrappers, 0, sizeof(this->Wrappers));
}

MemoryEdit::MemoryEdit(HANDLE Process)
{
   this->NextWrapper = this->Wrappers;
   this->Process = ((Process == 0) ? GetCurrentProcess() : Process);
   this->NumberOfPatches = 0;
   memset((void*)this->Wrappers, 0, sizeof(this->Wrappers));
}

MemoryEdit::~MemoryEdit()
{
   // Get the first original data
   BYTE *OriginalData = this->Wrappers;

   // Loop through each patch
   for(DWORD i = 0; i < this->NumberOfPatches; i++)
   {
      WriteProcessMemory(Process,
         RestoreData[i].PatchLocation,
         RestoreData[i].OriginalData,
         RestoreData[i].PatchLength,
         NULL);
   }
}

bool MemoryEdit::PatchMem(void *AddressToEdit, void *FunctionToCall, DWORD BytesToOverwrite, bool GenerateWrapper, BYTE TempRegister)
{
   // This will patch the AddressToEdit with a call to somewhere in Wrappers, which will
   // do the stuff from the memory that was overwritten, then jump to our function which
   // should only have to take care of backing up registers

   Buffer Patch;
   Buffer Wrapper;
   SIZE_T BytesRead;

   assert(BytesToOverwrite >= 5);

   // Allocate space for the bytes that we'll be overwriting
   char *BytesOverwritten = (char*)malloc(BytesToOverwrite);
   if(!ReadProcessMemory(Process, AddressToEdit, BytesOverwritten, BytesToOverwrite, &BytesRead))
      return false;

   // Add the temp register pop to the Wrapper
   Wrapper << (BYTE)(POP | TempRegister);

   // Add the wrapper bytes to the patch buffer
   // This is used both for wrapping and to restore from
   for(DWORD i = 0; i < BytesToOverwrite; i++)
   {
      Wrapper << (BYTE) BytesOverwritten[i];
   }

   // If we're making a wrapper, set it up
   if(GenerateWrapper)
   {
      // Thedistance of this call is to (FunctionToCall) from (NextWrapper + 1 + 5 - [the sizeof the wrapper data])
      Wrapper << CALL << (DWORD)(FunctionToCall) - ((DWORD)NextWrapper + 1 + BytesToOverwrite + 5);
      // If we're doing a call here, we also have to add a ret
      Wrapper << (BYTE)(PUSH | TempRegister);
      Wrapper << RET;

      // If we're using a wrapper, the patched call needs to go from the original
      // address to the NextWrapper
      Patch << CALL << ((DWORD)(NextWrapper) - (DWORD)(AddressToEdit) - 5);
   }
   else
   {
      // If we aren't using a wrapper, the patched call needs to go from the original
      // address to the requested function
      Patch << CALL << ((DWORD)(FunctionToCall) - (DWORD)(AddressToEdit) - 5);
   }

   // Pad out the patch with NOP's
   for(DWORD i = 0; i < (BytesToOverwrite - 5); i++)
   {
      Patch << NOP;
   }

   // Write the patch to the target process
   // Then write the patch
   if(WriteProcessMemory(Process, AddressToEdit, Patch.c_str(), Patch.GetSize(), NULL) == 0)
      return false;

   // Write the wrapper
   if(WriteProcessMemory(GetCurrentProcess(), NextWrapper, Wrapper.c_str(), Wrapper.GetSize(), NULL) == 0)
      return false;

   RestoreData[NumberOfPatches].OriginalData = (void*)(((DWORD)NextWrapper) + 1);
   RestoreData[NumberOfPatches].PatchLocation = (void*) AddressToEdit;
   RestoreData[NumberOfPatches].PatchLength = BytesToOverwrite;

   // Move up to the next available wrapper
   NextWrapper = (void*)((DWORD) NextWrapper + Wrapper.GetSize());


   // Increment the number of patches
   NumberOfPatches++;

   // Free up the overwritten bytes
   free(BytesOverwritten);


   return true;
}[/code]
December 10, 2003, 8:02 PM
Etheran
This I like, very nice iago, very nice.
December 10, 2003, 8:09 PM
iago
I posted this a long time ago, but back then it was less clean, would crash if patched >1 places and tried to restore, and didn't have any documentation on how to use it :)

I'm glad to be appreciated.
December 10, 2003, 8:14 PM

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