Author | Message | Time |
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Nub_1 | I'v been seeing the CopyMemory() a lot resently in source code, and I don't understand exactly what it's point is. can anyone tell me what exactly the point of CopyMemory is? | November 21, 2003, 2:32 AM |
St0rm.iD | Battle.net's binary interface uses little-endian numbers, and so does Intel's CPU. By copying the representation of the integer into a buffer, you effectively get it in little-endian with no work. | November 21, 2003, 2:44 AM |
Nub_1 | Little-endian numbers? what are those? | November 21, 2003, 3:01 AM |
iago | 1, in four bytes, looks like this: Little-endian: 01 00 00 00 Big-endian 00 00 00 01 256 (0x100) in 4 bytes Little-endian 00 01 00 00 Big-endian 00 00 01 00 123456 (0x1e240) in 4 bytes: Little-endian: 40 e2 01 00 Bit-endian: 00 01 e2 40 There's good reasons for using little-endian, even though it's counter-intuitive, but they are irrelevant here. Copy memory is just what it says, it copies memory from one place to another. | November 21, 2003, 3:57 AM |