Author | Message | Time |
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MoNksBaNe_Agahnim | I found the hexdecimal code for using the arrow keys, how would i plug it in to make an X that appears on the screen (know how to output an "x" hehe) be able to move the X around the screen? [edit]:change of subject | November 17, 2003, 12:08 AM |
Spht | Variables X and Y store the location of "X." When KeyDown is pressed, Y += 1; when KeyUp is pressed, Y -= 1; when KeyRight is pressed, X += 1; when KeyLeft is pressed, X -= 1. When you're done that, draw an "X" (how to do that depends on what you're using) at the coordinates X, Y. | November 17, 2003, 2:28 AM |
Eibro | November 17, 2003, 2:30 AM | |
iago | [quote author=Spht link=board=30;threadid=3658;start=0#msg29634 date=1069036100] Variables X and Y store the location of "X." When KeyDown is pressed, Y += 1; when KeyUp is pressed, Y -= 1; when KeyRight is pressed, X += 1; when KeyLeft is pressed, X -= 1. When you're done that, draw an "X" (how to do that depends on what you're using) at the coordinates X, Y. [/quote] I think he was more concerned about how to draw the x in c++ :P | November 17, 2003, 8:45 AM |
Spht | [quote author=iago link=board=30;threadid=3658;start=0#msg29658 date=1069058742] [quote author=Spht link=board=30;threadid=3658;start=0#msg29634 date=1069036100] Variables X and Y store the location of "X." When KeyDown is pressed, Y += 1; when KeyUp is pressed, Y -= 1; when KeyRight is pressed, X += 1; when KeyLeft is pressed, X -= 1. When you're done that, draw an "X" (how to do that depends on what you're using) at the coordinates X, Y. [/quote] I think he was more concerned about how to draw the x in c++ :P [/quote] Redundant help is better than no help. | November 17, 2003, 6:28 PM |