Valhalla Legends Forums Archive | General Discussion | about iconviewer

AuthorMessageTime
Killa
i was trying to add some icons to a .bni file but can't get it to work,i make a image 28x14x256 with .tga extension in PSP then try to put it into the .bni file but it says invalid icon file?
August 24, 2003, 7:13 PM
Skywing
[quote author=Killa link=board=2;threadid=2446;start=0#msg19043 date=1061752413]
i was trying to add some icons to a .bni file but can't get it to work,i make a image 28x14x256 with .tga extension in PSP then try to put it into the .bni file but it says invalid icon file?
[/quote]
From the ReadMe included:
[quote]After you've modified the image strip
to your liking, save it as a run-lengh encoded (RLE) 24-bit or 32-bit true color TGA
file
. To load the new image strip into the editor, use the Import button to select the
image strip TGA file.[/quote]

It sounds like you're specifying an invalid color depth.
There could be other things wrong too, though -- the image you're associating with the .bni must have exactly the right dimensions for the number of icons.
August 24, 2003, 7:43 PM
Killa
should it be compressed or uncompressed?

btw is this ok ?

http://test123.freehosting.net/test.tga

<just copy and paste link into internet explorer>
August 24, 2003, 8:43 PM
Skywing
[quote author=Killa link=board=2;threadid=2446;start=0#msg19053 date=1061757832]
should it be compressed or uncompressed?

btw is this ok ?

http://test123.freehosting.net/test.tga

<just copy and paste link into internet explorer>
[/quote]
It should be compressed with Run-Length Encoding.
The program will tell you if you've specified an invalid TGA; it won't let you write a .bni which nothing can read.
August 24, 2003, 9:34 PM

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