Valhalla Legends Forums Archive | MSN Client/Bot Development | Microsoft to block third party clients??

AuthorMessageTime
c0olCheck this out: http://slashdot.org/article.pl?sid=03/08/20/221226&mode=thread&tid=109&tid=185&tid=187August 20, 2003, 08:37 pm
DaRk-FeAnOrIt sounds like if you use the newer:
MSNP7 or MSNP8, you will not be affected by this change.
August 21, 2003, 12:13 am
SkywingActually, MSNP8 and MSNP9, I think.August 21, 2003, 12:30 am
Grok
Actually, MSNP8 and MSNP9, I think.

Which does bcmsn use?  Did you try to contact Microsoft for a formal agreement?
August 21, 2003, 03:38 am
Skywing
Actually, MSNP8 and MSNP9, I think.

Which does bcmsn use?  Did you try to contact Microsoft for a formal agreement?
It supports both of those.  No, I haven't talked to MS about it -- I reversed the authentication stuff for MSNP8/MSNP9 long ago.
August 21, 2003, 11:30 am
Vote Joe!Skywing, I have a question. When you trying to emulate a client, such as MSN or StarCraft, do you reverse it (decompile, disasemble, whatever) it, or packetlog it?February 10, 2005, 04:28 pm
iago
Skywing, I have a question. When you trying to emulate a client, such as MSN or StarCraft, do you reverse it (decompile, disasemble, whatever) it, or packetlog it?

True.

By which I mean, all of the above.
February 10, 2005, 05:07 pm
Vote Joe!I see.February 17, 2005, 07:39 pm
ChrysalidYes they've been into that lately, although they are trying to do it "silently". They will probably change the MSN Messenger network ping codes to drop 3rd party clients out.... sooner or later, they try to make an auth routine that TRIES to block everything but the official client, what is not going to work 'cos sooner or later the protocol messages will get reverse engineered.

Actually I haven't got into trouble with using MSNP8, so I can advise anyone to use it.
May 23, 2005, 06:39 am