Author | Message | Time |
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bLueStar | I have no idea how to handle an in-game packet when the resend field is something else than 0. The seq1 and seq2 of the resend packet determine which one to resend and thats all i know. Sometime the packet to resend doesnt even exist. And the resend field happen to be more than 1, with 1 byte in the datas .. wtf ?? and another question. that resend thing only happen in lag/packet doesnt reach right ?? | June 19, 2009, 7:08 AM |
Ringo | Have you read this? (mainly, status description in the 1st post) | July 7, 2009, 11:54 AM |