Author | Message | Time |
---|---|---|
BreW | Uh oh... [quote] [03:04:31 PM] Warden module f7c4cac8d33c92fa04bac7667fe3bc1d.mod requested. [03:04:32 PM] Module getting address to 0x7c800000!AddVectoredExceptionHandler() ... [03:04:32 PM] Module getting address to 0x7c800000!RemoveVectoredExceptionHandler() ... [03:04:32 PM] Module allocated 2024 bytes. [03:04:32 PM] Module allocated 60 bytes. [03:04:32 PM] Module allocated 44 bytes. [03:04:32 PM] Module getting address to 0x7c800000!CreateToolhelp32Snapshot() ... [03:04:32 PM] Module getting address to 0x7c800000!Module32First() ... [03:04:32 PM] Module getting address to 0x7c800000!Module32Next() ... [03:04:32 PM] Module getting address to 0x7c800000!wine_get_unix_file_name() ... [/quote] =[? | March 18, 2009, 7:06 PM |
Spht | [quote author=brew link=topic=17847.msg181833#msg181833 date=1237403190] Uh oh... [quote] [03:04:31 PM] Warden module f7c4cac8d33c92fa04bac7667fe3bc1d.mod requested. [03:04:32 PM] Module getting address to 0x7c800000!AddVectoredExceptionHandler() ... [03:04:32 PM] Module getting address to 0x7c800000!RemoveVectoredExceptionHandler() ... [03:04:32 PM] Module allocated 2024 bytes. [03:04:32 PM] Module allocated 60 bytes. [03:04:32 PM] Module allocated 44 bytes. [03:04:32 PM] Module getting address to 0x7c800000!CreateToolhelp32Snapshot() ... [03:04:32 PM] Module getting address to 0x7c800000!Module32First() ... [03:04:32 PM] Module getting address to 0x7c800000!Module32Next() ... [03:04:32 PM] Module getting address to 0x7c800000!wine_get_unix_file_name() ... [/quote] =[? [/quote] Huh? looks like it's just wine compatibility | March 18, 2009, 10:33 PM |
BreW | [quote author=Spht link=topic=17847.msg181834#msg181834 date=1237415591] Huh? looks like it's just wine compatibility [/quote] Hahahahahahahaha | March 18, 2009, 11:14 PM |
HdxBmx27 | [code][10:57:49 PM] [DEBUG] Updating API library referances... [10:57:49 PM] [DEBUG] IsValidCodePage [10:57:49 PM] [DEBUG] SystemTimeToFileTime [10:57:49 PM] [DEBUG] Sleep [10:57:49 PM] [DEBUG] TlsFree [10:57:49 PM] [DEBUG] TlsGetValue [10:57:49 PM] [DEBUG] TlsSetValue [10:57:49 PM] [DEBUG] RaiseException [10:57:49 PM] [DEBUG] TlsAlloc [10:57:49 PM] [DEBUG] GetProcAddress [10:57:49 PM] [DEBUG] GetModuleHandleA [10:57:49 PM] [DEBUG] GetTickCount [10:57:49 PM] [DEBUG] GetVersionExA [10:57:49 PM] [DEBUG] GetSystemInfo [10:57:49 PM] [DEBUG] VirtualQuery [10:57:49 PM] [DEBUG] QueryDosDeviceA [10:57:49 PM] [DEBUG] CloseHandle [10:57:49 PM] [DEBUG] GetCurrentProcess [10:57:49 PM] [DEBUG] FreeLibrary [10:57:49 PM] [DEBUG] DuplicateHandle [10:57:49 PM] [DEBUG] LoadLibraryA [10:57:49 PM] [DEBUG] GetProcessHeap [10:57:49 PM] [DEBUG] HeapFree [10:57:49 PM] [DEBUG] TerminateProcess [10:57:49 PM] [DEBUG] UnhandledExceptionFilter [10:57:49 PM] [DEBUG] SetUnhandledExceptionFilter [10:57:49 PM] [DEBUG] QueryPerformanceCounter [10:57:49 PM] [DEBUG] GetCurrentThreadId [10:57:49 PM] [DEBUG] GetCurrentProcessId [10:57:49 PM] [DEBUG] GetSystemTimeAsFileTime [10:57:49 PM] [DEBUG] RtlUnwind [10:57:49 PM] [DEBUG] GetDC [10:57:49 PM] [DEBUG] DrawTextA [10:57:49 PM] [DEBUG] CharUpperBuffA [10:57:49 PM] [DEBUG] ScrollWindowEx[/code] I see no such thing. With that same module? | March 19, 2009, 5:59 AM |
BreW | [quote author=Hdx link=topic=17847.msg181836#msg181836 date=1237442386] I see no such thing. With that same module? [/quote] Hook GetProcAddress, check again. Has anyone played starcraft on battle.net through WINE lately? | March 19, 2009, 7:05 PM |
bethra | [quote author=brew link=topic=17847.msg181838#msg181838 date=1237489517] [quote author=Hdx link=topic=17847.msg181836#msg181836 date=1237442386] I see no such thing. With that same module? [/quote] Hook GetProcAddress, check again. Has anyone played starcraft on battle.net through WINE lately? [/quote] I've tried before, but got horrible horrible lag just trying to run SC in WINE- forget trying to get on BNET :P. | March 21, 2009, 4:46 AM |
aton | for me bw in wine is working good. the chat window is a bit fucked, but you can read everything, inlobby and ingame is fine and very well playable. it seems to have improved very much over the years | March 22, 2009, 3:18 PM |