Author | Message | Time |
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iNsaNe | Hey guys I'm trying to make a replay program, I'm just getting started. I've been able to locate the blocks of data but I don't know how to decompress them. I'm using C# and zlib.net http://www.componentace.com/zlib_.NET.htm#overview i really really really will appreciate any help because I haven't been able to find any good documentation | February 24, 2009, 5:40 AM |
Myndfyr | [quote author=iNsaNe link=topic=17836.msg181692#msg181692 date=1235454016] Hey guys I'm trying to make a replay program, I'm just getting started. I've been able to locate the blocks of data but I don't know how to decompress them. I'm using C# and zlib.net http://www.componentace.com/zlib_.NET.htm#overview i really really really will appreciate any help because I haven't been able to find any good documentation [/quote] A replay program for....? | February 24, 2009, 6:02 AM |
iNsaNe | haha after reading what i first posted i now realize how extremely vague i was in asking the question. by replay program i meant warcraft III. i consider this whole forum a Battle.net forum. sorry :P I solved it. I've already managed to extract player names out of it.. Ive decided to use SharpZipLib instead of ZLIB, I think it's much easier to use... I figured out how to decompress data in 10 minutes, and haven't been able to figure out ZLIB for days (maybe im stupid) | February 24, 2009, 7:21 AM |
Myndfyr | Not necessarily. It just depends what you need. When I was working on my WoW client I was having trouble with some files and it turned out that the problem was with using #ziplib, because it threw an exception at the end of the file, whereas zlib returns what you're reading but signals an error with an error code. I was able to ignore the error code and it worked correctly. | February 24, 2009, 9:39 PM |