Valhalla Legends Forums Archive | Battle.net Bot Development | 2 easy think what i want know.

AuthorMessageTime
fataly
[code]0x67 D2GS_COMMOVE
Length = 16
(DWORD) Computer Player ID
(BYTE) Movment Type (0x01=walk, 0x17=run)
(WORD) Moving to Location X -  Reversed !
(WORD) Moving To Location Y -  Reversed !
(WORD) Unknown - 0x01
(BYTE) Unknown (always 0x01/0x07/0x0D/0x0F)
(WORD) Unknown
(BYTE) Unknown[/code]

The reversed... what this excatly mean?

And

After i get Timed out game (0x0B or 0xB0 Dont remember which) , what was correct style to connect Realm and start creating new game?

   
February 1, 2009, 7:10 PM
Ringo
idk where you're getting reversed from.
The byte order is the same for all servers, bncs, mpc, d2gs, etc.
You connect back to the realm after a game, the same way you connect to it the 1st time around.

Aside, if you're testing D2GS stuff, you should really do it in open bnet/lan games.
February 2, 2009, 2:56 PM
chyea
2 easy think what i want know? where do you get these topic titles from
February 2, 2009, 3:39 PM
fataly
Edited-
February 2, 2009, 5:01 PM

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