Author | Message | Time |
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Strilanc | When hosting wc3 games, there is a required value that I don't know how to compute yet. Here is what I know about it: - It depends only on files within the mpq (repackaging the mpq with no compression, etc, has no effect on it) - It varies only slightly if the difference between the two mpqs is small. If you save a map twice in a row it seems to change very little - It is not a standard crc32 of any of the individual files - I believe it includes a crc of the war3map.j file, because the files changes only a little every save [it includes a save time] What do I do now? Does blizzard have some standard non-standard crc32 they use? [They do use the standard one in other places] I currently use a packet sniffer to retrieve the value when a game is hosted, but that means I can only run it on valid maps, which makes it difficult to see which files are being read. | August 30, 2008, 9:58 PM |