Valhalla Legends Forums Archive | Battle.net Bot Development | MPQ question

AuthorMessageTime
MesiaH
I was looking through some starcraft/brood war mpq's, and took note of some configuration files and gui formation thingies. Say i were to edit one or more of these files, then re assemple the mpq, would the client run it?
June 29, 2003, 4:30 AM
Arta
Yes, that's how people make mods. Modding was never my thing but that's the principle, anyway. There's probably more to it than just changing MPQs though.
June 29, 2003, 7:57 AM
Camel
[quote author=Arta[vL] link=board=17;threadid=1730;start=0#msg13178 date=1056873448]
Yes, that's how people make mods. Modding was never my thing but that's the principle, anyway. There's probably more to it than just changing MPQs though.
[/quote]

Not much more; basicly everything is either constant or stored in a data file within the mpq. Look in any game folder: There are maps, exes, dlls, log files, and mpqs. That's it. Now, I've never seen anybody try to argue that any substantial part of the 'default mod' is stored in log files. ;)
June 29, 2003, 4:05 PM
MesiaH
im really interested in finding out what are in the .BIN's and a few other unknown extensions, ive searched all over the web, no results on what to open them with...
June 29, 2003, 5:00 PM
Noodlez
the BINs are pretty much the MPQs before they are turned into MPQs... they are used for testing pruposes (you can launch the game to use a bin instead of mpq)
June 29, 2003, 5:01 PM
Skywing
[quote author=MesiaH link=board=17;threadid=1730;start=0#msg13190 date=1056906036]
im really interested in finding out what are in the .BIN's and a few other unknown extensions, ive searched all over the web, no results on what to open them with...
[/quote]
At least for Starcraft, the .BIN extension is used for both AI scripts and dialog templates (note: not Win32 dialog templates).
June 29, 2003, 6:15 PM
c0ol
in general .bin is a mac stuffit archive
June 29, 2003, 7:44 PM
Skywing
[quote author=c0ol link=board=17;threadid=1730;start=0#msg13209 date=1056915851]
in general .bin is a mac stuffit archive
[/quote]
I believe MesiaH was referring to the .BIN files contained with Blizzard game MPQs, which are most certainly not StuffIt archives :)
June 29, 2003, 7:53 PM
Camel
[quote author=c0ol link=board=17;threadid=1730;start=0#msg13209 date=1056915851]
in general .bin is a mac stuffit archive
[/quote]
.bin means binary file; it can be used to store different forks and manipulated into a useful mac archive or cd image. I would assume the format is not the same in blizzard's .bin files and they just made them .bin for lack of a better name, but I don't know for sure.
June 30, 2003, 3:48 AM
MesiaH
After looking into various .bin files, ive taken note that most of them are just files were text and scripts are stored, nothing too special..

But what keeps me shocked is how the format is so different in each one... Maybe its just an extension they liked and used on alot of files? :P
June 30, 2003, 6:59 AM
tA-Kane
[quote author=c0ol link=board=17;threadid=1730;start=0#msg13209 date=1056915851]in general .bin is a mac stuffit archive[/quote]No, in your thoughts, .bin is for MacBinary, a different (more standardized, but not as efficient) compression method than Stuffit's .sit.
June 30, 2003, 5:44 PM

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