Author | Message | Time |
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Insolence | Have a client connect, and send that client a Warden Request and get a Warden Response back? -- where should I even get started with this? Can I just make a new realm to connect to on the client list for localhost and just ignore all the login/character/client shit and just send them into a game? | January 1, 2008, 12:47 PM |
Ringo | [quote author=Insolence link=topic=17246.msg175556#msg175556 date=1199191625] Have a client connect, and send that client a Warden Request and get a Warden Response back? -- where should I even get started with this? Can I just make a new realm to connect to on the client list for localhost and just ignore all the login/character/client shit and just send them into a game? [/quote] You will need to go through a realm, as the warden encryption key, is the game hash (which the realm supplys) So inorder for the client to handle a said warden request, the client must have the same gamehash as the said warden request hope that helps | January 1, 2008, 7:54 PM |
Ringo | oops, ment to edit but reposted. Where did the delete post button go? | January 1, 2008, 7:55 PM |
Insolence | [quote author=Ringo link=topic=17246.msg175557#msg175557 date=1199217285] [quote author=Insolence link=topic=17246.msg175556#msg175556 date=1199191625] Have a client connect, and send that client a Warden Request and get a Warden Response back? -- where should I even get started with this? Can I just make a new realm to connect to on the client list for localhost and just ignore all the login/character/client shit and just send them into a game? [/quote] You will need to go through a realm, as the warden encryption key, is the game hash (which the realm supplys) So inorder for the client to handle a said warden request, the client must have the same gamehash as the said warden request hope that helps [/quote]Hrm, well does that mean I have to have 1 client open for each game hash? AntiRush gave me a good suggestion, just load up 1 client and change the hash in memory before sending each warden request. that should do it :) | January 1, 2008, 10:06 PM |
Ringo | [quote author=Insolence link=topic=17246.msg175559#msg175559 date=1199225181] Hrm, well does that mean I have to have 1 client open for each game hash? AntiRush gave me a good suggestion, just load up 1 client and change the hash in memory before sending each warden request. that should do it :) [/quote] Well, you already answerd that question. :P Logic would say write over the hash for multiple clients over one d2 window, somthing I have been doing since wardens introduction to d2 and hinted at for awhile and who ever antirush is, cought onto not so long ago :P Same old story, differnt subject. :) | January 2, 2008, 12:44 AM |
AntiRush | [quote author=Ringo link=topic=17246.msg175560#msg175560 date=1199234685] [quote author=Insolence link=topic=17246.msg175559#msg175559 date=1199225181] Hrm, well does that mean I have to have 1 client open for each game hash? AntiRush gave me a good suggestion, just load up 1 client and change the hash in memory before sending each warden request. that should do it :) [/quote] Well, you already answerd that question. :P Logic would say write over the hash for multiple clients over one d2 window, somthing I have been doing since wardens introduction to d2 and hinted at for awhile and who ever antirush is, cought onto not so long ago :P Same old story, differnt subject. :) [/quote]Don't flatter yourself too much ;). There's apparently been some separate but concurrent innovation going on. Imagine that. (I've been doing this for quite some time myself) | January 7, 2008, 7:16 AM |
JoeTheOdd | Wow, I almost thought we were about to figure this out without fighting. I was going to /backpat you guys, but.. | January 7, 2008, 10:47 AM |