Author | Message | Time |
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BackStabbed | Alright, so i've been looking through BNet Docs and various other places for reference on connecting with D2DV via Packets, Aparently I have to send 0x01 before I send 0x50. What's exactly in 0x01? I've used a packet sniffer to watch StealthBot login to D2, But with no avail. I simply don't see 0x01 in the list of packets being sent. If I send 0x50 without 0x01, I get IP'ed. Can someone help clarify this issue for me? thanks! Here's my 0x50: FF503A0000000000363858495644 32440B00000000000000000000002C010000 090400000904000055534100556E6974 65642053746174657300 | December 1, 2007, 7:34 AM |
Barabajagal | I think you misunderstand. There is no 0x01 packet. To initiate a BNCS connection with the server, you send 0x01 to it. A single, lone byte, which determines the connection type you're requesting. You send it right after successfully creating a connection to the server, before sending any other packets. | December 1, 2007, 8:04 AM |
BackStabbed | Oh, thanks. Unbeleivably simple, I'm trying to make this harder then it is. :) | December 1, 2007, 8:14 AM |