Author | Message | Time |
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Spht | The anti-flood mechanism for Warcraft II and Diablo II appear to be different. More specially, Battle.net appears to be much more forgiving to Warcraft II clients. Has anyone else observed this? | September 27, 2007, 12:46 AM |
BreW | [quote author=Spht link=topic=17059.msg173300#msg173300 date=1190853996] Has anyone else observed this? [/quote] No | September 27, 2007, 7:30 PM |
Camel | [quote author=Spht link=topic=17059.msg173300#msg173300 date=1190853996] The anti-flood mechanism for Warcraft II and Diablo II appear to be different. More specially, Battle.net appears to be much more forgiving to Warcraft II clients. Has anyone else observed this? [/quote] They appear identical to me. Are you perhaps forgetting to take * in to account for D2? | September 27, 2007, 8:29 PM |
Leaky | what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people... | September 27, 2007, 9:03 PM |
BreW | [quote author=Leaky link=topic=17059.msg173332#msg173332 date=1190926988] what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people... [/quote] How true... | September 27, 2007, 9:10 PM |
Barabajagal | Extra byte in chat packets? But that's not in sending... | September 27, 2007, 9:36 PM |
Camel | [quote author=Leaky link=topic=17059.msg173332#msg173332 date=1190926988] what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people... [/quote] My bot tosses a * in automatically when it's logged in as a D2 client. If I were to calculate the delay before adding the *, it would throw off the calculation. | September 27, 2007, 10:44 PM |
Leaky | he's talking server side not client side... | September 27, 2007, 11:10 PM |