Valhalla Legends Forums Archive | Battle.net Bot Development | Warcraft II and Diablo II anti-flood mechanism

AuthorMessageTime
Spht
The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?
September 27, 2007, 12:46 AM
BreW
[quote author=Spht link=topic=17059.msg173300#msg173300 date=1190853996]
Has anyone else observed this?
[/quote]
No
September 27, 2007, 7:30 PM
Camel
[quote author=Spht link=topic=17059.msg173300#msg173300 date=1190853996]
The anti-flood mechanism for Warcraft II and Diablo II appear to be different.  More specially, Battle.net appears to be much more forgiving to Warcraft II clients.  Has anyone else observed this?
[/quote]

They appear identical to me. Are you perhaps forgetting to take * in to account for D2?
September 27, 2007, 8:29 PM
Leaky
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
September 27, 2007, 9:03 PM
BreW
[quote author=Leaky link=topic=17059.msg173332#msg173332 date=1190926988]
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
[/quote]
How true...
September 27, 2007, 9:10 PM
Barabajagal
Extra byte in chat packets? But that's not in sending...
September 27, 2007, 9:36 PM
Camel
[quote author=Leaky link=topic=17059.msg173332#msg173332 date=1190926988]
what would the * in usernames for d2 have anything to do with the anti-flood mechanism that battle.net places on people...
[/quote]

My bot tosses a * in automatically when it's logged in as a D2 client. If I were to calculate the delay before adding the *, it would throw off the calculation.
September 27, 2007, 10:44 PM
Leaky
he's talking server side not client side...
September 27, 2007, 11:10 PM

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