Author | Message | Time |
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Tejjoj | I have problems splitting the packets [code] BOOL Success = TRUE; while(Success) { if(*(BYTE*)&Buffer[0] != 0xAF || *(BYTE*)&Buffer[0] == 0x02) { BYTE outdata[3000] = {0}; unsigned int Size,PacketSize,Offset,outsize; BYTE* H1 = GamePacketSize((BYTE*)Buffer,&Size,&Offset); DWORD H2 = GamePacketDecode((BYTE*)(Buffer + Offset), Size, (BYTE*)outdata,sizeof(outdata),&outsize); // printf("[D2GS] Packet Size: %d Decompressed: %d\n",dwSize,outsize); Packet_IncomeGS(outdata,outsize); if(outsize + Offset > dwSize || Size == -1) { Success = FALSE; } else { dwSize = dwSize - (outsize + Offset); // printf("[D2GS] Compressed Size of the Packet: %d\n",Size + Offset); Buffer = (CHAR*) Buffer + Offset + Size; // printf("new dwSize = %d\n",dwSize); Sleep(100); } } else { unsigned int newdwSize,PacketSize,DecompressedSize; BYTE* Packet = GamePacketSize((BYTE*)Buffer,&newdwSize,&DecompressedSize); // printf("[D2GS] 0xAF Packet Size: %d\n",DecompressedSize); Packet_IncomeGS((BYTE*)Buffer,dwSize); Buffer = (CHAR*) Buffer + dwSize; dwSize = 0; Sleep(100); } } [/code] It doesn't split them correctly up :/ | September 21, 2007, 7:28 PM |