Author | Message | Time |
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Win32 | I've reached the daunting section of collision detection in my D2GS project. Now, I have the problem that object velocity (such as missiles/players) is measured in pixels / frame. How am I to convert pixels to object x/y locations? Or simply, what x number pixels equals the distances between object x/y's? Thanks :) | July 25, 2007, 6:12 PM |
raylu | Stand on one side of the screen, cast on the other, time it, determine number of pixels, divide, round :P | July 30, 2007, 12:51 AM |
ShadowDancer | each x/y location represents a tile, each tile haves a static amount of pixels, i dont remember well but it can be 16*16. | July 30, 2007, 6:13 AM |