Valhalla Legends Forums Archive | BnetDocs Research and Discussion | Correction List

AuthorMessageTime
Barabajagal
This is an incomplete list of problems I've found on BNetDocs. It'll probably be updated as time goes on.


Battle.net's file transfer protocol (Version 1)
http://bnetdocs.valhallalegends.com/content.php?Section=d&id=9

"After sending this message, Battle.net terminates the connection."
Battle.net does not terminate the connection, the client does. The server only terminates the connection if a malformed packet is sent.

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User Statstrings
http://bnetdocs.valhallalegends.com/content.php?Section=d&id=16

Note added Feb 10, 2007: It would make more sense to number the fields starting at 0 rather than 1, since most people will probably split the statstrings up into arrays, and technically, Computer Science denotes that 0 is the first number.

DRTL/DSHR (Diablo) 9th field = Spawned (1 for DSHR, 0 for DRTL).

W2BN (Warcraft II) 7th field = Iron Man Rating.
  8th field = Iron Man Rank.

D2DV/D2XP (Diablo II) Statstrings

Client (VD2D/PX2D)
Realm
Comma (",")
Character Name
Comma (",")

Char Data (All Byte values):
01 Head Armor
02 Chest Armor
03 Leg Armor
04 Right Arm Armor
05 Left Arm Armor
06 Right Hand Weapon
07 Left Hand Weapon
08 Left Hand Shield
09 Right Shoulder Pad
10 Left Shoulder Pad
11 Blank
12 Class
13 Head Color
14 Chest Color
15 Leg Color
16 Right Arm Color
17 Left Arm Color
18 Right Hand Weapon Color
19 Left Hand Weapon Color
20 Left Hand Shield Color
21 Right Shoulder Color
22 Left Shoulder Color
23 Blank
24 Level
25 Character Flags
0x04 Hardcore
0x08 Dead
0x20 Expansion
26 Act Flags
Normal:
0x80 Act 1 Normal
0x82 Act 2 Normal
0x84 Act 3 Normal
0x86 Act 4 Normal
0x88 Act 1 Nightmare
0x8A Act 2 Nightmare
0x8C Act 3 Nightmare
0x8E Act 4 Nightmare
0x90 Act 1 Hell
0x92 Act 2 Hell
0x94 Act 3 Hell
0x96 Act 4 Hell
0x98 All Acts
Expansion:
0x80 Act 1 Normal
0x82 Act 2 Normal
0x84 Act 3 Normal
0x86 Act 4/5 Normal (Odd thing about this is that Act 4 and 5 have the same flag, and the next flag is skipped).
0x8A Act 1 Nightmare
0x8C Act 2 Nightmare
0x8E Act 3 Nightmare
0x90 Act 4/5 Nightmare
0x94 Act 1 Hell
0x96 Act 2 Hell
0x98 Act 3 Hell
0x9A Act 4/5 Hell
0x9E All Acts
27 Unknown
28 Unknown
29 Ladder character (Boolean)
30 Unknown
31 Unknown

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MCP_CHARLIST/MCP_CHARLIST2
http://bnetdocs.valhallalegends.com/content.php?Section=m&Code=102
http://bnetdocs.valhallalegends.com/content.php?Section=m&Code=408

There is no (Flags) field.


Added Feb 6, 2007:
Logon Sequences
http://bnetdocs.valhallalegends.com/sequence.php

A few of these are incorrect, such as SSHR's:

[code]
Send > SID_CLIENTID
Send > SID_LOCALEINFO
Send > SID_SYSTEMINFO
Send > SID_STARTVERSIONING
Recv < SID_CLIENTID
Recv < SID_LOGONCHALLENGE
Recv < SID_PING
Recv < SID_STARTVERSIONING
Send > SID_PING
Send > SID_REPORTVERSION
Recv < SID_REPORTVERSION
Send > SID_GETICONDATA
Recv < SID_GETICONDATA
Send > SID_UDPPINGRESPONSE
Send > SID_GETFILETIME
Send > SID_READUSERDATA
Recv < SID_GETFILETIME
Recv < SID_READUSERDATA
Send > SID_LOGONRESPONSE
Recv < SID_LOGONRESPONSE
Send > SID_ENTERCHAT
[/code]

February 4, 2007, 12:44 AM
UserLoser
There's no flags field for the MCP_CHARLIST*?  Then how does the client know what type of character it is?  Last time I checked, there were flags and always has been.
February 4, 2007, 5:45 PM
Barabajagal
The character type is in the statstring. Look at an example statstring:
[code]PX2DUSWest,RipplesBotty,倀[/code]
Now, when you use the "Flags" Word field in MCP_CHARLIST, you get two bytes missing off of the char statstring. Those two bytes are your "Flags" Word. See what the first two bytes of the same character's statstring are within a channel and what the Word is for your "Flags" (remember to reverse the values because it switches endian cause it's a Word).
February 4, 2007, 9:42 PM
Barabajagal
Just noticed... Starcraft Shareware doesn't send Channel List or Friend List on connection...
February 11, 2007, 11:29 PM

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