Author | Message | Time |
---|---|---|
Spht | Has anyone fully figured this yet? A couple years ago I was writting a BinaryChat plugin thats purpose was to show a separate window containing rendered Diablo II characters for every user in the channel, using Diablo II resource files--there's lots of DCC (animation) files thats title convention maps to body part, race, equipment, etc., IIRC. I just happened to come across my incomplete plugin and notes today, and was wondering how far has anyone actually taken this? It should be a lot easier to map the statstring to the correct DCC files, rather than trying to name everything the player is wearing. | July 3, 2006, 3:49 AM |
UserLoser | Hmm, give me SphtBotv3 with UDP game stuff and I'll help you again :) Edit: reminds me...BnetDocs still needs D2 statstring formats | July 3, 2006, 4:38 AM |
rabbit | iago has a huge chunk of it figured out: https://davnit.net/bnet/vL/index.php?topic=2937.0 | July 3, 2006, 4:40 PM |