Author | Message | Time |
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PaiD | After sending 0x1E, the host replys with alot of different packets. I was hoping someone has some information about these packets [Recieved] 0x0F 0x01 0x1C 0x3D 0x04 0x05 0x06 0x07 0x09 0x43 0x1B [Client Sent] 0x21 0x42 0x44 Thanks | May 11, 2006, 7:44 AM |
maldn | after sending the 0x1e packet, the server/host should send you the 'you are in'-packet (assumed game is not full etc). should look like this: (first tcp-packet containing some wc3-packets/blocks) [code] h->c u are in f7 04 8a 00 | 138 len of block 73 00 | 115 bytes following in playerRecords? 0c | 12 records following 01 64 02 00 00 00 60 01 64 ^id ^slot used 02 64 02 00 00 01 60 01 64 03 64 02 00 0c 0c 60 01 64 ^team 04 64 02 00 04 03 60 01 64 ^color 05 64 02 00 04 06 60 01 64 ^race 06 64 02 00 0c 0c 60 01 64 ^ unknown 07 64 02 00 0c 0c 60 01 64 ^human player 08 64 02 00 0c 0c 60 01 64 09 64 02 00 03 02 60 01 64 0a 64 02 00 03 04 60 01 64 0b 64 02 00 06 05 60 01 64 0c 64 02 00 06 07 60 01 64 ^AI strength, 0x01 for humans 2d 63 40 02 | random seed? 00 08 08 02 00 |0x00 - team & race selectable (for standard custom games)? 81 2a 53 ab a4 37 00 00 00 00 00 00 00 00 f7 06 3b 00 | 59 len of block 00 00 00 00 | timestamp? 01 | playerID 74 68 65 72 |ther 65 61 4c 6e |eaLn 69 67 68 74 |ight 65 4c 66 00 |eLf => thereaLnighteLf (null-terminated) 01 | playerID 00 00 00 00 | 33 0x00s , that doesnt seem to make (much) sense 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 u got the point, right? i wont go on on all the players :P -- snip -- f7 3d 35 00 01 00 00 00 4d 61 70 73 | Maps 5c 46 72 6f | \Fro 7a 65 6e 54 | zenT 68 72 6f 6e | hron 65 5c 28 38 | e\(8 29 46 72 69 | )Fri 65 6e 64 73 | ends 2e 77 33 78 | .w3x 00 d1 9c 03 00 | game-options?? 40 5c 8d 09 | mapchecksum? d3 19 62 ed | mapchecksum? [/code] after that you should receive also a 0x09 (player-options-changed-packet) hope this helps a bit for now, perhaps im going to post some more packets later... maldn | May 14, 2006, 10:20 PM |