Author | Message | Time |
---|---|---|
PaiD | [code] F7 1e 2a 00 03 00 00 00 00 00 Dp......*....... 00 00 00 e0 17 01 00 00 00 5a 65 72 67 00 01 00 .........Zerg... 02 00 17 e0 c0 a8 01 64 00 00 00 00 00 00 00 00 .......d........ [/code] I cant really make heads or tails of this. Any ideas? I guess this is the format. (Byte) '03' (DWord) '00 00 00 00' [Appears to be Constant] (DWord) '00 00 00 00' [Appears to be Constant] (Word) 'E0 17' [Port 6112 {Reversed?}] (DWord) '01 00 00 00' [Game Count 1,2,3,etc] (String) '5a 65 72 67 00' [Account Name: Zerg] (Word) '01 00' [Appears to be Constant] (Word) '02 00' [Appears to be Constant] (Word) '17 e0' [Port 6112] (DWord) 'c0 a8 01 64' [Local IP: 192.168.1.100] (DWord) '00 00 00 00' [Appears to be Constant] (Dword) '00 00 00 00' [Appears to be Constant] | May 11, 2006, 4:35 AM |
rabbit | Where's the first 6 bytes? | May 11, 2006, 8:59 PM |
raylu | I'm going to guesst they're of another packet... | May 11, 2006, 11:20 PM |
PaiD | The packet logs are from Ethereal and the bytes removed where the extra stuff bnet didnt send | May 11, 2006, 11:22 PM |
maldn | i have this in my wc3-netcode-docs: [code] f7 | its wc3, after all ;P 1e | let me in! 2a 00 | 42 bytes long ef 1f 00 01 | gameid ff 2e 80 00 | timestamp(?) 00 | always(?) 0x00 e0 17 | hum, 0x17E0 is my port (6112) 01 00 00 00 | always(?) 0x01000000 6d |m 6f 6f 68 00 |ooh -> 'mooh' was my nickname in that lan-game 01 00 | always(?) 0x1000 02 00 | always(?) 0x2000 28 91 | wtv-port... // 17E1 in my lan (6113->my port) c0 a8 01 25 |-> 192 168 001 037 => ip-address of the client | and why the heck are the above 6 bytes in 'wrong' byte-order? 00 00 00 00 | always(?) 0x00000000 00 00 00 00 | always(?) 0x00000000 [/code] look at what i have tagged gameID... wired that your timestamp (better: what i guess could be a timestamp) is 0x00000000 are you using linux? i get 0x00000000 with my boxes too if i recall correct... this packet comes from wtv (probably with a windoze-using streamer) but i am 100% sure that the u_int32_t following the length is the gameID (or gamecount as you call it) in your packet it was your 3rd lan-game i suppose... hope this helps. p.s. oh, yes: hi forum, first post for me :) | May 14, 2006, 10:08 PM |