Valhalla Legends Forums Archive | Battle.net Bot Development | Static and Dynamic Packets

AuthorMessageTime
FrostWraith
You probably know what I'm doing but are these the only 3 logon packets that are dynamic?
C->S 0x25
C->S 0x51
C->S 0x3A
April 7, 2006, 8:17 PM
rabbit
The only "static" packet is SID_NULL.
April 7, 2006, 8:46 PM
JoeTheOdd
and SID_EXTRAWORK.
April 7, 2006, 10:26 PM
UserLoser
[quote author=J link=topic=14716.msg150093#msg150093 date=1144448794]
and SID_EXTRAWORK.
[/quote]

Not necessarly
April 7, 2006, 10:30 PM
FrostWraith
I meant as in being the same for me every single time i log on. Ive been studying and found that with the same key, username, pass, realm, product, most of the outgoing packets are identical to the ones i sent last time i logged on.
April 8, 2006, 3:06 AM
RealityRipple
Well, ya... they're your stats. Log into a different game with a different username/password on a different realm... the values will be different.
April 8, 2006, 3:35 AM
LoRd
The server key is randomly assigned for every connection.
April 8, 2006, 3:39 AM
RealityRipple
I think "key" meant CD Key...
April 8, 2006, 4:12 AM
LoRd
[quote author=RealityRipple link=topic=14716.msg150134#msg150134 date=1144469542]
I think "key" meant CD Key...
[/quote]

In any case, the server key used in SID_AUTH_CHECK and SID_LOGONRESPONSE2 is different each session which means that the data in these packets also change each session.
April 8, 2006, 4:26 AM
RealityRipple
I wasn't disputing that. I just finished an OCX with all that fun stuff. I was just saying everything he listed was static... but static because of his own settings.

End result of all this: SID_NULL = Static. ALL_ELSE = Dynamic
April 8, 2006, 6:07 AM
rabbit
[quote author=rabbit link=topic=14716.msg150089#msg150089 date=1144442813]
The only "static" packet is SID_NULL.
[/quote]Which was the very first reply.  Thank you.
April 8, 2006, 11:14 AM
UserLoser
[quote author=RealityRipple link=topic=14716.msg150143#msg150143 date=1144476475]
I wasn't disputing that. I just finished an OCX with all that fun stuff. I was just saying everything he listed was static... but static because of his own settings.

End result of all this: SID_NULL = Static. ALL_ELSE = Dynamic
[/quote]

You forgot 0x02, 0x10, 0x1f, 0x2d (c->s), 0x65 (c->s), 0x57 (c->s).
April 9, 2006, 6:12 AM
RealityRipple
[quote author=UserLoser link=topic=14716.msg150234#msg150234 date=1144563141]
[quote author=RealityRipple link=topic=14716.msg150143#msg150143 date=1144476475]
I wasn't disputing that. I just finished an OCX with all that fun stuff. I was just saying everything he listed was static... but static because of his own settings.

End result of all this: SID_NULL = Static. ALL_ELSE = Dynamic
[/quote]

You forgot 0x02, 0x10, 0x1f, 0x2d (c->s), 0x65 (c->s), 0x57 (c->s).
[/quote]

Are those standard required login packets?
April 10, 2006, 12:35 AM
rabbit
Nope.
April 10, 2006, 12:50 AM
RealityRipple
Exactly. And what was the question?
[quote author=FrostWraith link=topic=14716.msg150086#msg150086 date=1144441076]
You probably know what I'm doing but are these the only 3 logon packets that are dynamic?
C->S 0x25
C->S 0x51
C->S 0x3A
[/quote]
April 10, 2006, 1:34 AM
FrostWraith
Wondering if I could store the others and make a quicker logon. Curiosity mostly. I don't really plan on doing it anyway.
April 10, 2006, 2:16 AM
RealityRipple
You'd do better in time-saving just to work on the efficientness of code. Packet sending is a mostly dynamic process, and shortuts often end up in IP-Bans.
April 10, 2006, 2:37 AM
UserLoser
[quote author=RealityRipple link=topic=14716.msg150296#msg150296 date=1144632850]
Exactly. And what was the question?
[quote author=FrostWraith link=topic=14716.msg150086#msg150086 date=1144441076]
You probably know what I'm doing but are these the only 3 logon packets that are dynamic?
C->S 0x25
C->S 0x51
C->S 0x3A
[/quote]
[/quote]

You said "ALL ELSE = dynamic."  Please, I replied to you, not the question since it was already answered incorrectly and obviously there are none.  Again, there are no static messages related to logon.

When you start doing your own disassembly and write your own things, come back and talk please.
April 10, 2006, 4:20 AM

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