Author | Message | Time |
---|---|---|
SiMi | Currentely im trying to connect on socks 4 for my unlimited bot and i want to know what api calls do i need when sending my port and the ip. Can Someone Help Me? Here is an example: Blah = Split(GetStuff("Main", "Server"), ".") ................ GateBuf.InsertWORD 6112 For i = LBound(Blah) To UBound(Blah) GateBuf.InsertBYTE CStr(Blah(i)) Next i | May 28, 2003, 1:29 AM |
SiMi | so im thinking the ip would stay the same? | May 28, 2003, 5:32 AM |
Skywing | [quote author=Maddox link=board=17;threadid=1458;start=0#msg10923 date=1054096368] You can just send chr(23) and chr(224) for the port. There are no special API calls needed. [/quote]I'd recommend not hardcoding 6112 in a nonobvious way, especially since Blizzard's now planning to change the Battle.net port. | May 28, 2003, 6:22 PM |
dRAgoN | [quote author=Maddox link=board=17;threadid=1458;start=0#msg11007 date=1054158696] [quote author=Skywing link=board=17;threadid=1458;start=0#msg10988 date=1054146177] [quote author=Maddox link=board=17;threadid=1458;start=0#msg10923 date=1054096368] You can just send chr(23) and chr(224) for the port. There are no special API calls needed. [/quote]I'd recommend not hardcoding 6112 in a nonobvious way, especially since Blizzard's now planning to change the Battle.net port. [/quote] How do you know? :D [/quote] Bacause he is God 9p | May 29, 2003, 12:27 AM |
SiMi | but for some reason its not working.... What can be wrong? | May 29, 2003, 3:27 AM |
c0ol | ports arent usually a DWORD, they are usually an unsigned short, or WORD in win32 terms. | May 29, 2003, 7:36 PM |
laurion | he put word.. | May 29, 2003, 8:14 PM |
SiMi | here is the full thing: Blah = Split(GetStuff("Main", "Server"), ".") InsertByte &H4 InsertByte &H1 InsertWORD 6112 For i = LBound(Blah) To UBound(Blah) InsertBYTE CStr(Blah(i)) Next i InsertByte &H0 SendPacket Ws can anyone tell me whats wrong with it now? | May 30, 2003, 4:16 AM |
SiMi | i got what i had to do with the port but now what do i with the ip? | June 1, 2003, 8:18 PM |
UserLoser | Here's my method and it works great... (BYTE) 0x04 (BYTE) 0x01 (WORD) 6112 - Reversed (DWORD) IP of destination (STRING) User ID (BYTE) 0x00 -- OR -- for the PORT you could do (BYTE) 0x17 (BYTE) 0xE0 -- For the Destination IP, use inet_addr() Declare Function inet_addr Lib "ws2_32" (ByVal IP As String) As Long -- When the proxy sends you back 0x5A, then you can begin sending the normal packets used for Battle.net. -- Edit: -- Err.... I don't think that will work, I think it's missing some bytes, not sure since I don't have my packet logs from before... | June 3, 2003, 10:51 PM |
SiMi | thanks userloser ill try it out your method later. | June 4, 2003, 4:06 AM |
Camel | [quote author=c0ol link=board=17;threadid=1458;start=0#msg11073 date=1054236974] ports arent usually a DWORD, they are usually an unsigned short, or WORD in win32 terms. [/quote] Short and Long have been known to change definition with different processors/languages. WORD has not. 8) | June 4, 2003, 4:27 AM |
Adron | The definition of what's a word changes a lot between processors. The only processors it has stayed much the same on are the processors that work on multiples of 8 bits. | June 4, 2003, 9:44 AM |
UserLoser | [quote author=SiMi link=board=17;threadid=1458;start=0#msg11507 date=1054699594] thanks userloser ill try it out your method later. [/quote] Where's the +1 on my karma? :( | June 4, 2003, 4:20 PM |
Yoni | -1 to UserLoser for requesting a +1 | June 4, 2003, 7:21 PM |