Valhalla Legends Forums Archive | Battle.net Bot Development | Importance of handling friend list packets

AuthorMessageTime
warz
In my client I don't handle any of the friend list packets. I don't have a visible ui seperate from the battle.net command "/f l" for the friend list. When logged onto a product that receives the friend list packets, is there any reason why I should handle these packets other than so they don't appear as unknown packets? Is there anything beneficial you can do with these packets, without a friend list interface on your bot (like spht bot)?
January 5, 2006, 6:03 AM
HdxBmx27
If you arnt doing anything with the friends list, No. The GUI is jsut a interface for the /f commands (literally)
But it is always a good idea to correctly handle any packet you recive in one way or another.  But you dont have todo anything with it, Bnet wont hurt you or anything if you ignore it :P
~-~(HDX)~-~
January 5, 2006, 11:59 PM
Myndfyr
[quote author=HdxBmx27 link=topic=13792.msg140707#msg140707 date=1136505574]
The GUI is jsut a interface for the /f commands (literally)
[/quote]
Uhhh, what?!?  The GUI is an interface for the 0x65 server message.  Most GUIs are not (and rightly so) parsed by the /f l resultant text.
January 6, 2006, 10:06 AM
Kp
[quote author=MyndFyre link=topic=13792.msg140795#msg140795 date=1136542015]
[quote author=HdxBmx27 link=topic=13792.msg140707#msg140707 date=1136505574]
The GUI is jsut a interface for the /f commands (literally)
[/quote]
Uhhh, what?!?  The GUI is an interface for the 0x65 server message.  Most GUIs are not (and rightly so) parsed by the /f l resultant text.
[/quote]

However, commands you issue using the GUI cause the client to craft and send "/f X" messages on your behalf as SID_CHATCOMMAND -- there's no separate message for the client to advertise a GUI event.
January 6, 2006, 3:20 PM

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