Author | Message | Time |
---|---|---|
TheMinistered | Anyone interested, who has atleast 2 years of programming experience, instant message me on AIM (sneakcharm) and we'll talk about it more (I already got a lot of the networking code / database code done) | December 2, 2005, 12:41 AM |
Mitosis | I'm already doing the modeling for one. | December 2, 2005, 12:37 PM |
JoeTheOdd | Details on this game? Language? I'm kinda interested. | December 2, 2005, 1:09 PM |
Yegg | [quote author=Joe link=topic=13399.msg136057#msg136057 date=1133528957] Details on this game? Language? I'm kinda interested. [/quote] Why must you have atleast 2 years of experience? | December 2, 2005, 6:11 PM |
Topaz | Why are you quoting Joe if you're asking TheMinistered a question? | December 2, 2005, 8:50 PM |
JoeTheOdd | [quote author=Topaz link=topic=13399.msg136089#msg136089 date=1133556652] Why are you quoting Joe if you're asking TheMinistered a question? [/quote] I'll answer that question with another question. Why are you asking something so off topic? Yegg, probably just so we know these people know what their doing. I can't even remember when I wrote my first helloworld program (I think it was 97, on my $2 Apple II), but I've been programming for a few years, one and a half minimum. | December 2, 2005, 10:39 PM |
QwertyMonster | I started my own game, i just don't know how to model the characters, land and other things. Can anybody help me here? What program can you suggest or what to do? PS: Sorry to take this a bit off-topic, just need some help... | December 2, 2005, 11:40 PM |
UserLoser. | Is this the same game as before? | December 3, 2005, 6:12 AM |
warz | Will this game be available on xbox 360? | December 16, 2005, 2:52 AM |
Invert | [quote author=warz link=topic=13399.msg137940#msg137940 date=1134701567] Will this game be available on xbox 360? [/quote] lol | December 16, 2005, 8:15 PM |
Yegg | I forgot all about this thread. I quoted Joe by accident. Anyways, what if someone is skilled enough for the job with 1-1.5 years of programming experience? Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said. | December 16, 2005, 8:38 PM |
Quarantine | Well Yegg, he's the judge of experience not you judging yourself (or whoever you're referring to) so I'd assume 2 years is his set minimum. Not like you ask Blizzard "Why do I need xxx years of xxx experience!?" | December 16, 2005, 8:51 PM |
Explicit[nK] | [quote author=Yegg link=topic=13399.msg138051#msg138051 date=1134765521] Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said. [/quote] Joe just has a tendency to point out "off-topic" posts, so don't mind him. Anyway, the most important aspect would be experience in what, and how in-depth your knowledge of it is. Terrain rendering would be a good example. | December 16, 2005, 9:29 PM |
Yegg | [quote author=Explicit[nK] link=topic=13399.msg138054#msg138054 date=1134768557] [quote author=Yegg link=topic=13399.msg138051#msg138051 date=1134765521] Joe, how was it "so off topic"? It was a question on behalf of what TheMinistered had said. [/quote] Joe just has a tendency to point out "off-topic" posts, so don't mind him. Anyway, the most important aspect would be experience in what, and how in-depth your knowledge of it is. Terrain rendering would be a good example. [/quote] Ok. I wondered about the 2 years of experience because TheMinistered did not mention what type of experience. Whether it was just programming in general, or an advanced area in programming, probably pertaining to game developement. | December 16, 2005, 9:58 PM |
Quarantine | Well I'd suspect if he asks for general programming he'd need people to do other things as opposed to game design ie implementing a physics engine or doing some database programming. Additionally if he's really into it he might need someone to program a game engine for him from scratch which uses the DirectX (or OpenGL) APIs and wraps around them allowing you to atleast render basic meshes, dynamic lighting/texturing, bumpmapping, etc.. I mean cmon we have DX9 here :). | December 16, 2005, 10:10 PM |