Author | Message | Time |
---|---|---|
Arta | SID_CLANGETMEMBERINFO:S includes a status code, but the possible values for this field are not identified. | November 30, 2005, 12:33 PM |
UserLoser | SID_CLANMEMBERINFORMATION (no longer known as 'SID_CLANGETMEMBERINFO') was updated on July 3rd with the correct information. | August 15, 2006, 5:38 AM |
rabbit | If it doesn't actually provide any info other than "In a clan: true/false", shouldn't it be called SID_CLANMEMBERVERIFY or something of the like? | August 15, 2006, 6:11 AM |
UserLoser | [quote author=rabbit link=topic=13383.msg156786#msg156786 date=1155622277] If it doesn't actually provide any info other than "In a clan: true/false", shouldn't it be called SID_CLANMEMBERVERIFY or something of the like? [/quote] No, why verify? What does it verify? The purpose of the message is used to get information about the clan their in and when they joined. IIRC, Game.dll doesn't allow you to send this message unless the person is in a clan. Therefore, giving it the name "verify" would be very inaccurate because it's always supposed to be successful. | August 15, 2006, 6:13 AM |
rabbit | The description says that the return is non-zero for "in a clan" or zero for "not in a clan". I guess I'm a bit confused. | August 15, 2006, 3:23 PM |
Myndfyr | Note that we don't want to call it a Boolean, because the Boolean data type is defined in BnetDocs (and is used throughout the protocol) as a 32-bit value. | August 15, 2006, 6:56 PM |