Valhalla Legends Forums Archive | Battle.net Bot Development | More nasty glitches on bnet. -.-

AuthorMessageTime
laurion
Two screenshots of someone crafting packets to drop my bot.. wtf?!

http://hera.tekneeks.net/~tazox1/zds1.JPG
http://hera.tekneeks.net/~tazox1/zds2.JPG

He said he could drop my bot, if it was opped, so I opped it and walla he drops it..wtf? the zds1 picture, he said he was going to do it. the zds2, im not sure what that packet is, it doesnt even have FF infront of it..idk check it out
November 14, 2005, 2:00 AM
Topaz
This is -old.
November 14, 2005, 2:13 AM
Twix
Yeah sombody also said this when the channel glitch ops was out maybe if enough people start to abuse it blizzard will get around to patching it.
November 14, 2005, 2:19 AM
kamakazie
Looks like your bot is just dropping the connection if it receives an unknown packet?
November 14, 2005, 2:20 AM
laurion
No, because it receives the newer friends list packets and doesnt drop.
November 14, 2005, 2:21 AM
Topaz
I found some code on this some time ago:


      (DWORD) *Static counter/cookie
      (DWORD) Random token
      (DWORD) Amount of users being invited
      (BYTE) Amout of users being invited (again?)
      (STRING[]) Usernames

      With PBuffer
        .InsertDWORD &H1
        .InsertDWORD &H9999999
        .InsertDWORD &H1
        .InsertBYTE &H3
        .InsertNTString varCommand
        .InsertNTString varCommand
        .InsertNTString varCommand
        .SendPacket &H61
      End With

BnetDocs has no info on this, but I'm presuming its a stat update or clan-related.
November 15, 2005, 1:16 AM
laurion
What does that have to do with anything? The packet in the SS is 0x63
November 15, 2005, 1:35 AM
Topaz
Second packet is (presumably) a fragment. I used to be friends with Punk, and he uses that method.
November 15, 2005, 3:08 AM
rabbit
That glitch is for hiding, not dropping.
November 16, 2005, 4:30 AM
UserLoser.
None of this stuff is new~
November 16, 2005, 4:57 AM
Networks
Wow...this is SUCH an OLD bug in zDS not battle.net. I believe LoRd[nK] found it first and implemented it in Nefarious Chat a long time ago. Divine knew of it as well and he even told me about it. Bascially when zDS can't interpet that packet it will disconnect. So basically you can drop up to 3 zDS bots and keep doing it until they get IPBanned from battle.net. It's hardly a "glitch" in battle.net.
November 16, 2005, 1:58 PM

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