Author | Message | Time |
---|---|---|
AznGuyJTran | can anyone point me in the right direction of how to go abut making a Starcreaft Bot? what programming language do i have to use to make one? | May 10, 2003, 5:55 AM |
iago | [me=iago]points him toward the exit door[/me] | May 10, 2003, 7:40 AM |
Yoni | [quote author=AznGuyJTran link=board=17;threadid=1289;start=0#msg9602 date=1052546106] what programming language do i have to use to make one?[/quote]Fortran | May 10, 2003, 10:40 AM |
______ | [quote author=AznGuyJTran link=board=17;threadid=1289;start=0#msg9602 date=1052546106] can anyone point me in the right direction of how to go abut making a Starcreaft Bot? [/quote] whats Starcreaft ...... you mean Starcraft? There is tons of help on this forum, just pick a programming language and learn how it works. | May 10, 2003, 3:18 PM |
Thing | +1 to Yoni for suggesting Fortran, however my first choice would have been Visual Cobol. Fortran does process the r-bit subroutine needed for the authbin sequence with amazing speed. It can produce errors if you don't set the pointer to the correct sprite location during the spinup of the counters though. That is why I prefer VisCob (Visual Cobol). VisCob also has a viscous fast compiler for SlackHat Linux. Overall I rank them like this: 1: VisCob 2: Fortran 3: QBasic 4: ANSI C | May 10, 2003, 4:05 PM |
AznGuyJTran | well the only programming languages i have is vb ,c++, and j++ and im under windows | May 10, 2003, 9:09 PM |