Valhalla Legends Forums Archive | Battle.net Bot Development | D2GS Packet Lengths

AuthorMessageTime
Elneroth
Here's all the packet lengths for D2GS.

Me and LivedKrad took these from the D2Net.dll Diablo 2 game file.
Thanks to UserLoser for posting the address to find it at  ;D

Note: Undefined means that it has a byte somewhere within the packet to determine the length.

[code]0 = 0x01
1 = 0x08
2 = 0x01
3 = 0x0C
4 = 0x01
5 = 0x01
6 = 0x01
7 = 0x06
8 = 0x06
9 = 0x0B
10 = 0x06
11 = 0x06
12 = 0x09
13 = 0x0D
14 = 0x0C
15 = 0x10
16 = 0x10
17 = 0x08
18 = 0x1A
19 = 0x0E
20 = 0x12
21 = 0x0B
22 = Undefined
23 = 0x00
24 = 0x0F
25 = 0x02
26 = 0x02
27 = 0x03
28 = 0x05
29 = 0x03
30 = 0x04
31 = 0x06
32 = 0x0A
33 = 0x0C
34 = 0x0C
35 = 0x0D
36 = 0x5A
37 = 0x5A
38 = Undefined
39 = 0x28
40 = 0x67
41 = 0x61
42 = 0x0F
43 = 0x00
44 = 0x08
45 = 0x00
46 = 0x00
47 = 0x00
48 = 0x00
49 = 0x00
50 = 0x00
51 = 0x00
52 = 0x00
53 = 0x00
54 = 0x00
55 = 0x00
56 = 0x00
57 = 0x00
58 = 0x00
59 = 0x00
60 = 0x00
61 = 0x00
62 = Undefined
63 = 0x08
64 = 0x0D
65 = 0x00
66 = 0x06
67 = 0x00
68 = 0x00
69 = 0x0D
70 = 0x00
71 = 0x0B
72 = 0x0B
73 = 0x00
74 = 0x00
75 = 0x00
76 = 0x10
77 = 0x11
78 = 0x07
79 = 0x01
80 = 0x0F
81 = 0x0E
82 = 0x2A
83 = 0x0A
84 = 0x03
85 = 0x00
86 = 0x00
87 = 0x0E
88 = 0x07
89 = 0x1A
90 = 0x28
91 = Undefined
92 = 0x05
93 = 0x06
94 = 0x26
95 = 0x05
96 = 0x07
97 = 0x02
98 = 0x07
99 = 0x15
100 = 0x00
101 = 0x7
102 = 0x07
103 = 0x10
104 = 0x15
105 = 0x0C
106 = 0x0C
107 = 0x10
108 = 0x10
109 = 0x0A
110 = 0x01
111 = 0x01
112 = 0x01
113 = 0x01
114 = 0x01
115 = 0x20
116 = 0x0A
117 = 0x0D
118 = 0x06
119 = 0x02
120 = 0x15
121 = 0x06
122 = 0x0D
123 = 0x08
124 = 0x06
125 = 0x12
126 = 0x05
127 = 0x0A
128 = 0x00
129 = 0x14
130 = 0x1D
131 = 0x00
132 = 0x00
133 = 0x00
134 = 0x00
135 = 0x00
136 = 0x00
137 = 0x02
138 = 0x06
139 = 0x06
140 = 0x0B
141 = 0x07
142 = 0x0A
143 = 0x21
144 = 0x0D
145 = 0x1A
146 = 0x06
147 = 0x08
148 = Undefined
149 = 0x0D
150 = 0x09
151 = 0x01
152 = 0x07:
153 = 0x10
154 = 0x11
155 = 0x07
156 = Undefined
157 = Undefined
158 = 0x07
159 = 0x08
160 = 0x0A
161 = 0x07
162 = 0x08
163 = 0x18
164 = 0x03
165 = 0x08
166 = Undefined
167 = 0x07
168 = Undefined
169 = 0x07
170 = Undefined
171 = 0x07
172 = Undefined
173 = 0x09
174 = Undefined
175 = 0x01
176 = 0x00
177 = 0x35
178 = Undefined
179 = 0x05[/code]

*Edit*: (7/12/05)
#18 -> 0x1A

*Edit*: (7/13/05) 2:26PM EST
#24 -> 0x0F
#63 -> 0x08
#89 -> 0x1A
July 13, 2005, 3:54 AM
LivedKrad
His post is rather unclear. Developers should create an array with 180 elements with each array element width being 4 bytes. Each index of the array is going to correspond to the packet number, and the value will be its length. Values listed as "Undefined" above are 4byte value 0xFFFFFFFF (-1).
July 13, 2005, 10:58 AM
Elneroth
Has anyone found any updates to this lately?
October 17, 2005, 1:41 PM
Ringo
there still good, all that needs changing is:
[code]
175 = 0x01
176 = 0x00
[/code]
to
[code]
175 = 0x00
176 = 0x01
[/code]
0xAF droped due to time out is now 0xB0.
Other than that, i dont think there was any big server side changes
October 17, 2005, 3:02 PM

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