Author | Message | Time |
---|---|---|
Imperceptus | Im working on emulating a client for RO, and Im pretty close to being able to login, but I have 4 Bytes of data that I need to make that so far I have been unable to figure out what they are suppose to be. I have performed multiple captures and they constantly changed. I tried [code].insertdword gettickcount[/code] which works about 5% of the time. Can anyone offer some advice as to how i can figure out what I need to send? | May 21, 2005, 7:08 PM |
HdxBmx27 | RO = what game? And for witch part of the protocall are you stuck on? (What packet) ~-~(HDX)~-~ | May 21, 2005, 8:04 PM |
Imperceptus | Ragnarok Online, im stuck on making packet 0x72, its the packet sent to the Game Server before you are privy to the things that go on in the game/world. [code] LEN=[19]: 72 00 E8 87 1E 00 57 50 02 00 65 8F A8 6C 88 CB 67 00 01 [/code] My Code to used to construct it [code] With PacketBuffer .InsertBYTE &H72 .InsertBYTE &H0 .InsertBYTE &HE8 .InsertBYTE &H87 .InsertBYTE &H1E .InsertBYTE &H0 For N = 1 To 3 .InsertBYTE Asc(Mid(Character(CharID).Data, N, 1)) Next N .InsertBYTE &H0 For N = 1 To 4 .InsertBYTE Asc(Mid(CharString, N, 1)) '4 bytes Next N .InsertDWORD GetTickCount '<---- This is my problem. .InsertBYTE &H1 .SendPacket frmMain.GS_Socket End With [/code] | May 21, 2005, 10:26 PM |
Imperceptus | well i feel a bit odd, its actually 2 bytes, that are stupid, which doesnt make much sense as to why I would be get 0x73 and the streams that followed, but meh, heres two captures of 72, within a few seconds of each other on the official client. [code] 00000000 72 00 e8 87 1e 00 57 50 02 00 37 45 fe 44 4c 2a r.....WP ..7E.DL* 00000010 70 00 01 p.. 00000000 72 00 e8 87 1e 00 57 50 02 00 37 45 fe 44 11 6b r.....WP ..7E.D.k 00000010 70 00 01 p.. [/code] | May 21, 2005, 10:37 PM |
NicoQwertyu | You may need to look at a disassembly of where the actual client builds this packet. | May 22, 2005, 3:28 AM |
Imperceptus | Gotcha, I'll search for one. Thanks. | May 23, 2005, 1:33 AM |