Author | Message | Time |
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iago | To do simple 2d rendering (say, from bmp's or gif's or whatever), what would you recommend for a graphics library? I just want to play around. :-) | April 13, 2003, 4:36 PM |
Eibro | I recommend SDL: http://www.libsdl.org/ it's platform independant, open source and has tons of examples and add-ons. A few professional games have already been ported to Linux using it. Also, I've used it in the past so I can help you out. The only other option I see is DirectDraw 7. | April 13, 2003, 4:44 PM |
Skywing | [quote author=iago link=board=5;threadid=1032;start=0#msg7723 date=1050251765] To do simple 2d rendering (say, from bmp's or gif's or whatever), what would you recommend for a graphics library? I just want to play around. :-) [/quote]Why not just Windows GDI? | April 13, 2003, 6:42 PM |
St0rm.iD | Because SDL is fast, easy, and multi-platform? | April 14, 2003, 1:11 AM |
Skywing | [quote author=St0rm.iD link=board=5;threadid=1032;start=0#msg7753 date=1050282660] Because SDL is fast, easy, and multi-platform? [/quote]Actually, he hasn't specified which platform(s) he needs to support (enlighten us, iago?) - if he's using Win32, GDI would most likely be just fine. Given that somebody else suggested a Win32 thing, I figured I might as well chime in. | April 14, 2003, 2:20 AM |
MrRaza | I'd help out but i only know how to do some graphics in C.... i suggest going to the library and finding a book on the subject, that's what I did... | April 14, 2003, 12:51 PM |
iago | [quote author=Skywing link=board=5;threadid=1032;start=0#msg7756 date=1050286854] [quote author=St0rm.iD link=board=5;threadid=1032;start=0#msg7753 date=1050282660] Because SDL is fast, easy, and multi-platform? [/quote]Actually, he hasn't specified which platform(s) he needs to support (enlighten us, iago?) - if he's using Win32, GDI would most likely be just fine. Given that somebody else suggested a Win32 thing, I figured I might as well chime in. [/quote] I doubt I'll have to go multiplatorm, so Windows works. :-) | April 14, 2003, 4:52 PM |